在每次循环迭代中增加一个计数。
所有这些结合起来似乎能够在每次循环经过CE服务器时都能够对WjcCounter进行一次可靠的、可预测的更新。
All of that seems to add up to a single, reliable, and predictable update to WjcCounter per client round-trip to the CE server.
随后,主循环在每次循环时都检查事件、重置绘图状态、绘出圆形的“门户”窗口,然后以动画形式将其失真返回当前时帧。
Then, each pass of the main loop checks for events, resets the draw state, draws the circular "portal" windows, then animates their distortion back to the current time frame.
原因在于,在每次循环中,当访问Items属性的时候,我们都请求了一个新的SPListItemCollection对象。
The reason for that is because in every loop we request a new SPListItemCollection object when accessing the Items property.
它是一个在结构体中,每次循环都为真的属性。
It says, here is a property that is true of this structure every time through the loop.
While循环具有在每次迭代之前评估的循环条件。
While loops have a loop condition that is evaluated before each iteration.
对于哺乳动物,每次吸气都将富氧空气带进肺中被称为肺泡的“死胡同”。这些在肺泡中循环的空气通过与肺毛细血管的血液进行气体交换,输进氧气并带走血液中的二氧化碳。
Air circulating through these sacs transfers oxygen into the bloodstream that picks up the blood's carbon dioxide waste.
这样,它只在循环第一个迭代时执行,从而在以后每次迭代时节省了宝贵的时间。
This will only happen on the first iteration of the loop, saving valuable execution time on each subsequent iteration.
此循环迭代这个数组并打印每一行,与它在命令行上所做的无异,只不过在每次打印后均强制使用一个xhtml断行元素。
The loop simply iterates through the array and prints each line as it would do on the command line, but enforcing an XHTML break-line element after each print.
与在每次迭代前检查循环条件不同,而是在迭代结束时检查条件。
Rather than checking the loop condition before each iteration, the condition is checked at the end of the iteration.
还要记住的是,在循环中,每次反复都是在浪费时间,因此不要多次使用相同的循环,而是要尽量在一个循环中执行所有的操作。
Remember also that each iteration through the loop wastes time, so rather than working through the same loop a number of times, try to perform all the actions in one pass through the loop.
因此,for循环将在每次呈现时减少阿尔法混合量,以在程序退出前创建有效的淡出效果。
The for loop, therefore, reduces the alpha-blending amount in each pass to create an effective fade-out before the program exits.
由于在每次迭代之前检查循环条件,因此,如果条件最初为false,则循环中的步骤不运行。
Since the loop condition is checked before each iteration, the steps in the loop would not run at all if the condition is initially false.
Do -while循环类似于while循环,不过在每次迭代之后检查条件。
Do-while loops are similar to while loops, except that the condition is checked after each iteration.
在为本文进行的测试中,每次调用时我使用1000万的循环数,在1ghzPIIIm系统上运行。
In the test runs for this article, I used a loop count of 10 million for each call, running on a 1ghz PIIIm system.
在该循环中,一个新的PatientRecord在每次执行循环时返回。
In this loop, a new PatientRecord is returned each time the loop is executed.
每个片段都建立在之前的一个片段之上,这样就无需重新设置环境了,而典型的编写—构建—运行(write - build - run)循环中每次都需要重新设置环境。
Each fragment builds on the one before, with the environment never being reset like you would with a typical write-build-run cycle.
在每次喷发之后,地下的冷水重新填满水柱,沉静喷发的循环又开始啦!
After each eruption, the column refills with cool water from an underground source, and the whole cycle begins again.
在每次进入循环的时候,我们会执行游戏逻辑的更新,输入更新与处理,还有渲染。
Each time through the loop, we perform game logic updates, input updating and handling, and rendering.
或者在每次比赛中都循环选择,所以他对每个种族来说都同样“危险”。
Or at least rotate periodically between each race so he can be equally 'dangerous' with every single one of them.
或者在每次比赛中都循环选择,所以他对每个种族来说都同样“危险”。
Or at least rotate periodically between each race so he can be equally 'dangerous' with every single one of them.
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