全景拼图是近年来兴起的基于图像的绘制技术(ibr)中的一个重要研究方向。
Panorama Mosaic is an important research area of Image-Based Rendering (IBR), which is popular in recent years.
基于图像的绘制技术不同于对已知场景建立的3d计算机图形,它是利用输入的图片进行渲染。
Unlike traditional 3d computer graphics in which 3d geometry of the scene is known, image-based rendering techniques render novel views directly from input images.
全景图像拼接是基于图像绘制(ibr)技术研究的重要方面。
Panoramic image stitching is important in the research of image-based rendering (IBR).
本发明所采取的技术方案是调制颜料绘制声音的图像后用电脑处理。
The technical proposal of the invention comprises mixing pigments to draw a sonic picture and processing with a computer.
全景图是基于图像绘制技术最实用的技术之一,因为它在表示虚拟场景时数据量不大,绘制速度较高。
Panorama is a very useful image-based rendering technique, because of its small data size to represent virtual scenes, and high rendering speed.
基于几何与图像的混合建模与绘制技术正是在此背景下提出的,目前该技术已得到国内外学术界的充分重视。
Based on this background, the technology geometry - and image-based hybrid modeling and rendering (GIBHMR) is put forward, which has been emphasized by international academe at the present time.
纹理缓存技术则是把前面帧的绘制结果存成容易绘制的图像表示,用在后续帧中替代费时的坐标转换和光照计算。
Image caching technique stores the result of time-consuming rendering in previous frames, then simply wrap this cached result in subsequent frames.
作者采用图像处理和模式识别的理论与技术,提出一种新方法实现坐标纸绘制曲线的自动提取和数字恢复。
The authors propose a new method for automatic detection and data restoration of graph drawing curves with the theory and technology of image processing and pattern recognition.
在综述了图像分割和绘制中各种方法和技术的基础上,对各类方法的应用场合和应用前景进行了分析和评价。
Based on the overview of the methodologies and technology about the segmentation and rendering, some application backgrounds and prospects of these methodologies are compared and evaluated.
由于体绘制技术是将三维的离散数据直接转换为二维图像而不必生成中间几何图元,所以又称为直接体绘制。
Volume rendering is also known as direct volume rendering, for no intermediate geometry primitives are generated during its visualization process.
体绘制技术常用于3维体数据场的可视化,其虽然可以生成高质量的投影图像,但通常不能绘制由体数据与点、线、面图形组成的混合场景。
Volume rendering is often used for 3d volumetric datasets visualization. It can generate high quality images, but can not render volumes and polygons combined scenes.
体绘制技术常用于3维体数据场的可视化,其虽然可以生成高质量的投影图像,但通常不能绘制由体数据与点、线、面图形组成的混合场景。
Volume rendering is often used for 3d volumetric datasets visualization. It can generate high quality images, but can not render volumes and polygons combined scenes.
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