更大的带宽可以让我们构建更复杂的、更强大的网格以处理像图像渲染这样的任务。
Larger bandwidth availability enables us to build more complex, high-power grids for tasks such as image rendering.
你也可以通过程序对图像渲染来减少APK大小。通过程序渲染可以节约空间是因为不需要在APK中存储图像文件。
You can also reduce your APK size by procedurally rendering your images. Procedural rendering frees up space because you no longer store an image file in your APK.
另一种视图会显示渲染管道,从而你可以看到每一步是如何对最终的图像产生影响的。
Another view shows the rendering pipeline so that you can see how each step affects the final image.
有一种视图让你可以与渲染后的图像交互。
它加载图像、渲染显示、响应用户动作(鼠标和键盘事件)并控制游戏的整个进程。
It loads images, renders the display, responds to user actions (mouse and keyboard events), and controls the whole process of the game.
此步骤与最终渲染步骤关联,因此我们将使用指定参数一次仅创建一个背景图像,然后逐帧自动进行此生成过程。
This step is linked with the final render step, so we will simply create a background image one at a time with specified parameters, then automate this generation process frame by frame.
如果从图形卡中读取图像数据仅仅是为了在另一个进程中把这些数据复制回图形卡中,使用加速的渲染通常首先就是不值得的。
If the images needs to be read off the video card only to be copied back to the video card in another process, it is usually not worthwhile using accelerated rendering in the first place.
罗杰斯说,“其结果要么花费四年时间渲染这部电影,使影片成本加倍,要么就不会得到栩栩如生的图像。”
“The outcome would be either the movie would takefour years to render, would double the cost of the movie, or youwouldn’t have had the lifelike images, ” Rogers said.
最终的渲染过程将需要自动合成、提取和调整前面步骤中所创建的图像。
The final rendering process will require the automatic compositing, extraction, and resizing of the images created in the previous steps.
将此图像复制到现有图像中后,通过使用一条简单的指定为从图像的中心(所有分区半径相交的位置)开始的填充命令,径向分区半径将被渲染成白色。
After copying this onto the existing image, the radial divisor arms are colored white with a simple fill command specified to begin at the center of the image, where all of the divisor arms meet.
例如,如果您的源文件之一只有60帧,而您指定最大图像帧参数为75,那么最终渲染结果的部分图像中会出现空白项。
For example, if you only have 60 frames in one of your source files, and you specify 75 as the maximum image frames parameter, your final rendered result will have blank entries in part of the image.
应用渲染脚本,你可以加速图像处理和数据处理速度。
Using Renderscript, you can accelerate graphics operations and data processing.
第3步:从线性色彩渲染图像转化成用户选择图像输出的色彩。
Step 3: the rendered image is transformed from linear colorspace into the colorspace that the user chose for image output.
例如,如果您的贴片是320x240分辨率,前景图像大小是3520x720就比较合适,在最终渲染会有不错的宽屏效果。
For example, if your tiles are 320x240 resolution, a foreground image size of 3520x720 will be suitable and give a nice widescreen look at final rendering.
推荐但是不必要的是feh,一个优秀的图像查看程序,将帮助处理您的马赛克贴片和查看您完成的渲染帧。
Recommend but not required is feh, an excellent image-viewing program that will help with the processing of your mosaic tiles and viewing your finished render frames.
要从摄像机的观察点观察渲染后的图像,您必须考虑摄像机的位置和方位,将3d世界转换为摄像机空间。
To see the rendered image from the camera's point of view, you have to convert the 3d world to camera space by taking the camera position and orientation into account.
为了确保渲染的效果图和我们的图像尺寸相同,执行窗口右侧的 渲染树>渲染 ,并设置高度和宽度为3613和5000 。
To make sure the rendering will have the same dimensions as our piece, on the right side go to Shader Tree > Render and set the width/height of the scene to 3613/5000.
核心层——基于XNA的开发,针对像3D动画一样的高端图像,或者使用自定义像素着色器进行渲染。
Core Layer – XNA-based development for high-end graphics such as 3D animation or rendering with custom pixel shaders.
正向渲染模式下,HDR仅支持在如果目前有一个图像特效的情况下。
In forward rendering mode HDR is only supported if you have an image effect present.
我知道有很多重要的应用依赖于并行——图形渲染、密码破解、图像扫描、物理与生物过程模拟等等。
I know that important applications for parallelism exist — rendering graphics, breaking codes, scanning images, simulating physical and biological processes, etc.
正确处理单文件多路图像也有一个例外:如果你没有LWF和输出32位的Photoshop渲染可以不再复合图像正常。
Single-File Multipass images are also handled correctly with one exception: if you render without LWF and output to 32-bit Photoshop can no longer composite the image properly.
我的渲染图像通常都不超过750像素宽。如果你正以任何更大的尺寸进行工作,那么结果会稍有不同。
My renderings are usually no larger than 750 pixels wide. If you're working with anything considerably larger then your results will differ slightly.
提示3:hdr图像可以用于模拟反射。HDRI渲染将在其他的佛罗伦萨设计学院教程中讲解。
Tip 3: a HDR image can also used as a fake reflection. HDRI renderings will be explained in other Florence Design Academy tutorials or lessons.
HDR图像捕获的专业明亮的3d产品工作室,让你的渲染活脱脱的利弊。
These HDR Images were captured from Professionally lit 3d product studios so your renders look just like the pros.
当你编写复杂的着色器或图像特效时,要切记不同平台间的渲染差异特性。
When implementing complex shaders or Image Effects, keep Rendering Differences Between Platforms in mind.
这是一个非常聪明的后处理传递渲染图像,基本上选择平滑部位的图像在智能过滤器检测到一个锯齿形线。
It is a very smart post-processing pass on the rendered image, basically selectively smoothing out parts of the image where a smart filter detects a jaggy line.
最终渲染阶段产生最后渲染后的图像,到这一步,所有的对象都将被再次渲染,其中着色器将混合前一步生成的光源和纹理以及所有自发光照明。
Final pass produces final rendered image. Here all objects are rendered again; with shaders that fetch the lighting, combine it with textures and add any emissive lighting.
如何把纹理渲染到图像中?
如何把纹理渲染到图像中?
应用推荐