通关第一区域(困难模式)。
通关第三区域(困难模式)。
通关第四区域(困难模式)。
通关第二区域(困难模式)。
困难模式位于整个低层,里面全是剧毒蜘蛛。
Hard Mode will be the entire lower levels which will be filled by Fungal Spiders.
这就是困难模式?
完成困难模式。
困难模式的老板有更强的攻击和奴才和应该遇到的全方4骑士装备精良的门户。
The hard mode bosses have stronger attacks and minions and should be encountered with a full party of 4 well-equipped Portal Knights.
晶红龙圣所,一个全新的10- 25人副本已经加入游戏,分为普通模式和困难模式(H模式)!
The Ruby Sanctum, an all-new 10- and 25-player raid dungeon featuring normal and Heroic difficulties, has been added!
进入此副本后,玩家会进入一个大厅,里面有通向左边、右边的道路,在中央部分有一个矿井,由此可进入困难模式。
Upon entering the instance the player will be entering a lobby area that contains paths to the left, the right and down a pit in the center towards the hard mode.
第一等级的狂怒系列武器相当于英雄难度奥杜尔的武器,第二等级的狂怒系列武器相当于英雄难度困难模式奥杜尔的武器。
The first tier furious weapons will be equivalent to heroic Ulduar weapons and the second tier furious weapons will match heroic hard mode Ulduar weapons.
那么以下就是我的提议,每一款游戏,在简单、中等、困难模式之外,应该加入一个“1988年模式”,在这个模式中,你根本无法保存游戏,如果你挂了,你就要从头开始。
So here's my proposal. Every game, in addition to the standard easy, medium and expert modes, must have a "1988 mode."
它可能包括发音或语调模式上的小错误或小困难,这些小错误并不影响整体的可理解性。
It may include minor lapses, or minor difficulties with pronunciation or intonation patterns, which do not affect overall intelligibility.
这种困难将是确定无疑的,因为能源的匮乏将使高能量消耗的美国农业模式难以继续下去,而这种模式使投入少数农民就能获得高产成为可能。
This will be particularly true since energy pinch will make it difficult to continue agriculture in the high-energy American fashion that makes it possible to combine few farmers with high yields.
开发恰当的产品是很困难的,但更困难的是建立一个好的商业模式。
Developing the right product is hard. But what is harder is building a good business model.
虽然新兴市场的银行比西方银行拥有更稳定的商业模式,但很多仍然也需要做困难的权衡。
Although emerging-market Banks have far healthier business models than Western firms do, many of them will face a difficult trade-off.
改变习惯的最困难的部分就是由于它们是一种模式。
The hardest part about changing habits is that they're a pattern.
但随着年龄的增长,脑子越来越不易形成新的神经通路,这使得我们学会新技能,或改变我们固有的行为模式变得更加困难了。
But as we age, the brain has to work harder to make new neural pathways, making it more difficult to master new tasks or change established behavior patterns.
他补充道,“在这里,数据的维数和容量是个大问题,要依靠计算来找到我们想要找寻的模式会变得极为困难。”
We are now at the point where the dimensionality and size of the data is a big problem. It makes things computationally very difficult to find these patterns we want to find.
我们建议在此模式下禁用跟踪,因为这通常需要用户复制问题,如果没有在交互模式下这是很困难的。
We recommend that you run with tracing disabled in this mode, as this typically requires the user to reproduce the problem, which is difficult if it is not in interactive mode.
移动设备的有限性、酒店客房缺乏客人可以接受的技术、语言障碍以及不清晰的业务模式,使获取更多的信息变得困难。
Access to further information was a challenge because of limitations of mobile devices, lack of acceptable technology in hotel rooms, language barriers and no clear business model.
这种情况下,通过自然语言的模式注释来获得语义透明性可能非常困难。
In such cases, it might be very difficult to achieve semantic transparency through natural language schema annotations.
现在遇到了最困难的部分:决定采用何种rdf模式。
Now comes the hard part: deciding which RDF schema to adopt.
在构建联网游戏事务上的困难包括了对游戏合适的业务模式和适当的收入模式的确定。
The difficulties with the business of building online games consists of determining an appropriate business model for the game, and an appropriate Revenue model.
由于高层坚信常规的经济限制对他们不适用,这使得理性决策模式变得日益困难。
Rational policy formulation becomes increasingly difficult, as leaders become convinced that conventional economic constraints do not apply to them.
就WSDL部分而言,要有效地理解它还不太困难,但是模式这一部分就不同了。
For the WSDL part obtaining an effective understanding is not too difficult, but the schema side is a different story.
看到设计元素要经过的语法越多,实现现在的模式就变得越困难。
The more syntax you must wade through to see the design elements, the more difficult it becomes to realize that a pattern is present.
但是建立或者改变模式更加困难,比创造可见的手工品更难。
But building or changing patterns is much tougher than creating visible artifacts.
但是建立或者改变模式更加困难,比创造可见的手工品更难。
But building or changing patterns is much tougher than creating visible artifacts.
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