• 看板,如果来了紧急请求需要实现或者非常重要用户故事团队只需放在队列顶端即可。

    In Kanban, if there is an urgent request to implement or a really important user story, the team can just put it on top of the queue.

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  • 警察故事团队他们的成功而干杯

    The New Police Story team toasts to their success.

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  • 一些团队故事应用一方法

    Some teams apply this approach to stories.

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  • 故事甚至不能一个迭代里面完成——团队需要理解如何故事分解更小粒度

    Large stories just do not fit into an iteration - Team needs to understand how to split the story into smaller pieces.

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  • 因为另一个团队啊,他们完成故事会将其发布主干中!

    Well because there's another team out there, and they will publish to the trunk whenever they finish a story!

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  • 这种情况下看板系统两个层面组成,在项目层面一张卡片代表用户故事团队(或者结对)层面一张卡片代表一个任务。

    In this case, a Kanban system is composed of two levels, a project level in which a card represents a user story and a team (or a pair) level where a card represents a task.

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  • 所要做得就是项目各阶段主要交付物中应用团队通常应用于故事同样方法

    All you need to do is to apply the same approach to project phases or major deliverables that teams usually apply to stories.

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  • 这些故事通常很大,以至于开发团队无法处理估算

    These stories are usually too large for the development team to handle or estimate.

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  • 然而其他运用这项技术团队记录评估(故事工时)复杂性评估。

    However, other teams using this technique have recorded both the effort estimate (in story points or hours) and the complexity estimate.

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  • 通常团队简单方法故事15分级排列,以此反映出不确定性程度增加

    Often teams take the simple approach of ranking stories from 1 to 5 to reflect increasing levels of uncertainty.

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  • 团队成果中,没有知道完整故事始末

    In a team effort, none of us know the full story of events.

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  • 帮助团队更好的理解估算故事工具

    Tools to help the team better understand the stories being estimated.

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  • 经过规划扑克活动之后团队同意分配20个故事点数。 此时产品负责人了起来道:“什么?!”

    After a couple of rounds of planning poker the team agrees on 20 story points whereby the product owner stands up in rage "whaaaat?!".

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  • 张图可以帮助团队理解故事产品中处于什么位置。

    The map helps the team to understand how stories fit together to form a releasable product.

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  • 如果团队同时实现多个故事,该怎么办

    What if our team implements multiple stories in parallell?

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  • 项目编码初期,整理代码,不单元测试,也不测试驱动开发整个团队粗制滥造更多的“故事场景”。

    At first it’s faster to write code without tidying up, without writing unit tests, without doing Test Driven Development, so the team churns out more stories.

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  • 产品管理层知道构建某些功能需要多少成本时候,红色数字乘以团队估算出来故事点数就可以了。

    When product management wants to know how much it costs to build some set of features I just multiple the one of the figures in red by the number of story points the team has estimated.

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  • 上所述,人们基本上都认为开始故事之前团队应该多方面考虑怎样可以增加价值

    Thus, the common message is that before starting a new story the team should evaluate various options which might add value.

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  • 团队B只有一个故事完成通过测试后才能主线合并变更。

    Example: Team B merges to mainline only when a story is complete and tested.

    youdao

  • 团队需要用户故事时候,我们采用价值最高过程然后针对团队的需要以正确粒度将其分解为用户故事

    When the team needs user stories, we take the highest value processes and break them down into user stories at the right level of granularity for the team's needs.

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  • TTM目的团队了解每个故事分别包含何种类型技术,以此理解故事复杂性

    The aim of the TTM is to allow the group to understand the complexity of story by seeing which stories involve which types of technology.

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  • 团队如何决定故事大小

    How does your team decide how big the stories will be?

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  • 通常团队规划扑克每个故事分配故事然后为了进行项目规划它们团队速度进行比较

    Typically, the team USES planning poker to allocate story points to each story and then compare these to the team's velocity in order to plan the project.

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  • 允许团队讨论哪个故事最有价值的将其与所需实现成本最高故事比较

    This allows the team to discuss which stories are the most valuable and compare this to which stories are the most costly to implement.

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  • 这些用于创建故事帮助团队进行估算

    These can be used to create new stories or to help the team provide estimates.

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  • 所以团队成员某个用户故事已经完成”,故事移入“完成”一栏中之后,客户就可以马上跑到房间中:“太好了!

    So when a team member says that a story is Done and moves the story card into the Done column, a customer could run into the room at that moment and say "Great!

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  • 一些支持规划扑克工具这些工具通过提高团队不同故事复杂性认识以实现对规划扑克的支持。

    Some tools that support planning poker by improving the understanding the team have of the complexity of different stories.

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  • 由于团队会不断提取故事所以我们需要生成最基本一组用户故事

    The team pulls the stories, so we only generate a minimal set of user stories.

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  • 是否认为团队速度可以用来判断故事大小是否没有问题?

    Do you use the team's velocity as an indicator that the sizing is off?

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  • 通常团队希望自己分支避免完成故事在多个团队之间造成干扰

    Often teams like to have their own branches to avoid having partially complete stories causing interference between teams.

    youdao

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