四边形接受八个参数,代表的是这个四边形的四个顶点。
The quadrilateral takes eight arguments representing the four points of the quadrilateral.
这些星星组成了一个平行四边形-对边等长且平行的四边形。
These stars form a parallelogram – a four-sided figure with its opposite sides equally long and parallel to one another.
本文采用四边形面积坐标,利用假设剪切应变场方法和广义协调理论构造出一个具有12个自由度的四边形厚薄板通用弯曲单元TACQ。
In this paper, a new quadrilateral thin-thick plate bending element with only 12 degrees of freedom, TACQ, is developed by using the area coordinate method.
四边形的四边形与点变换?
Transform from quadrilateral to quadrilateral with AffineTransform?
本文根据我们以前提出的四边形聚星起源的模型解释了为什么四边形聚星是不稳定系统。
This paper has proposed an explanation for why the Trapezium is an unstable system, on basis of the model suggested by -the authors before.
由功率四边形进一步确立了非正弦交流电路中的电流四边形和导纳四边形,以及它们和功率四边形的相似关系。
Further, the current quadrilateral and admittance quadrilateral, as well as their similarity to the power quadrilateral in non-sinusoidal alternating-current circuits were derived.
一个精确的重富立叶级数解析解用于分析四边形自由的点支横观各向异性平行四边形板的自由振动、屈曲和弯曲。
The accurate double Fourier series analytical solutions are obtained for the free vibration, buckling and bending of Point Supported Anisotropic Skew Plates with four free edges.
无论哪种情况,楔形体的横截面形状要么是有两条边相同的球形四边形,要么是任意球形四边形。
Whatever the case, the shape of the cross-section of the said sphenoid part is either of an isosceles spherical trapezium or of any spherical quadrilateral.
三角形网格转化为四边形网格的方法是将两个相邻的三角形网格的公共边删除,使之转化为一个四边形单元。
The method of triangle mesh translated to quadrangle mesh is that delete common side of two adjacent triangle mesh.
创建定义平行四边形的点,要在该平行四边形中绘制图像。
Creates points that define a parallelogram in which to draw the image.
通过定义三角网格模型中的两个以公共边相连的三角形构成一个空间四边形,提出了一种新的基于这种空间四边形折叠的网格简化算法。
This paper presents a method to define the quadrangle in the triangle mesh and puts forward a new mesh simplification algorithm based on quadrangle collapse.
平行四边形的位置确定图像在屏幕上的位置,矩形的大小以及平行四边形的大小和形状确定所绘制图像的缩放和剪切。
The position of the parallelogram locates the image on the screen, and the size of the rectangle and the size and shape of the parallelogram determines the scaling and shearing of the drawn image.
为了更好的性能,使用三边形和四边形或联合使用三边形与四边形。
For best performance, use triangles and quads or a combination of both.
为了更好的性能,使用三边形和四边形或联合使用三边形与四边形。
For best performance, use triangles and quads or a combination of both.
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