面向虚拟战场提出了实现实时四声道立体声合成的简化算法。
Real time algorithms are given to generate 4 channel stereo sound for virtual battlefield.
我们现在做的将产生类似于立体声的系统,然后是四声道系统,然后环绕声系统。
What we're doing here will lead to the equivalent of stereo, then quadraphonic, then surround sound.
我们现在做的将产生类似于立体声的系统,然后是四声道系统,然后环绕声系统。
What we're doing here will lead to the equivalent of stereo, then quadraphonic, then surround sound.
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