头发使用标准的扫描线渲染器单独渲染出来,再和原来的渲染结果进行合成。
The hair was rendered separately with standard scanline and composed with the original render.
本文提出了一种基于圆形区块随机增长的多样图纹理合成算法改善了扫描线算法所带来的锯齿效应。
This paper USES random expanding of circular patches to avoid the zigzag problem of current scan line multi-sample synthesis algorithm.
最后的渲染,我使用了基本的扫描线渲染,然后合成。
For the final render I used a basic scanned image to composite onto...
最后的渲染,我使用了基本的扫描线渲染,然后合成。
For the final render I used a basic scanned image to composite onto...
应用推荐