• 可视距离小于2英尺

    Visibility of less than 2 feet.

    youdao

  • 跃进幅度应该根据地形可视距离敌人出现的可能性因此来决定。

    The size of each bound should be based on the terrain, visibility, proximity of enemy threat, etc.

    youdao

  • 在这里可视距离大约50游戏单位阴影距离可以在质量设置中设置

    Here, visible distance is about 50 game units, so Shadow distance was set to 50 in Quality Settings.

    youdao

  • 我们目标场景大小可视距离没有限制,对前景细致程度没有限制。

    We end up having to limit either the size of the terrain and the view distance, or the amount of foreground detail.

    youdao

  • 百科我们提供了方法增加这些装置可视距离玩家提供方便的方法来追踪进度并找到它们

    The codex gave us a way to increase the visibility of these devices, and offer a player an easy way to track his progress finding them.

    youdao

  • 百科我们提供了方法增加这些装置可视距离玩家提供方便的方法来追踪进度并找到它们

    The codex gave us a way to increase the visibility of these devices, and offer a player an easy way to track his progress finding them.

    youdao

$firstVoiceSent
- 来自原声例句
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定