可视距离小于2英尺。
跃进的幅度应该根据地形,可视距离,敌人出现的可能性等因此来决定。
The size of each bound should be based on the terrain, visibility, proximity of enemy threat, etc.
在这里,可视距离大约是50游戏单位,阴影距离可以在质量设置中设置。
Here, visible distance is about 50 game units, so Shadow distance was set to 50 in Quality Settings.
我们的目标是对场景的大小和可视距离没有限制,对前景的细致程度也没有限制。
We end up having to limit either the size of the terrain and the view distance, or the amount of foreground detail.
百科为我们提供了一种方法来增加这些装置的可视距离,并为玩家提供了一条方便的方法来追踪进度并找到它们。
The codex gave us a way to increase the visibility of these devices, and offer a player an easy way to track his progress finding them.
百科为我们提供了一种方法来增加这些装置的可视距离,并为玩家提供了一条方便的方法来追踪进度并找到它们。
The codex gave us a way to increase the visibility of these devices, and offer a player an easy way to track his progress finding them.
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