• 一步创建一个球体然后转换可编辑多边形

    In first step we should create a sphere, and change it into Editable Poly.

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  • 物体必须几何体选择目标物体前需要将转换成可编辑多边形

    Source must be geometry object. Before selecting destination object, collapse it into Editable Poly.

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  • 我会一个,我会转换为可编辑多边形然后沿着对齐参考

    I will use a box and I will convert it to editable poly, then I will align it along my wing on reference.

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  • 然后将其转化编辑多边形或者添加编辑多边形修改器,墙壁底部变成地板

    After extruding convert the object to Editable Poly or apply Edit Poly modifier to make bottom of the wall fluently become a floor.

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  • 之后放下一个BOX然后开始编辑多边形工具(editable poly tools)来做出结构

    After that I put a box then I started with editable poly tools for modelling structure.

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  • 选择使用可编辑多边形作为建模方式因为适合处理复杂任务比如建造机械连接部分,又或是生物外形

    I chose editable poly as the modelling method because it quite successfully deals with complicated tasks, such as modelling mechanical junctions, as well as organic shapes.

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  • 我们将所有的元素汇集单一物体中,同时又丢失原有的材质因此我们首选要将茶壶转换编辑多边形

    What we need to do now is to join both elements into a single object, without losing their materials. So, right-click on the teapot, Convert and Convert to edit poly.

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  • 展示第二种方法快速分组复杂层次结构使多边形可编辑而不会丢失动画甚至保留一些过程特征

    I also show you a second way to quickly group complex hierarchies, make their Polygons editable without losing the animation and even keeping some procedural features.

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  • 展示第二种方法快速分组复杂层次结构使多边形可编辑而不会丢失动画甚至保留一些过程特征

    I also show you a second way to quickly group complex hierarchies, make their Polygons editable without losing the animation and even keeping some procedural features.

    youdao

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