欧元区小型国家破产的直接风险是可掌控的。
The direct danger to banks from small euro-zone countries going bust is manageable.
孩子是轻易的,是让女人觉得唯一可掌控的物件。对其他的都无能为力。
A kid is handleable, and is the only object that women feel they can make under control.
比如说西班牙的债务仅占gdp的百分之六十多,是任何人都觉得可掌控的范围之内。
For example, Spain has a debt to GDP ratio that is just over 60%, well within anyone's conception of manageable.
瑞信目前拥有十分坚实的资本状况,第一级资本比率为15.5%,信贷敞口也在可掌控的范围内。
Credit Suisse now boasts a robust capital position, with a Tier 1 ratio of 15.5%, and manageable credit exposures.
精神信念会让你明白,某些事情的发生是情有可原的,你不必非要事事都在掌控之中。
Spiritual beliefs give you the answers to why something is happening and help you realize that you do not always have to be in control.
他把这种方法称为掌控可忽略衰老的战略(SENS)。
He calls the approach Strategies for Engineered Negligible Senescence (SENS).
Google在这条新闻中还援引公司的创建人之一兼总裁拉里·佩奇说:“目前这一‘可连通世界’的项目已基本在我们的掌控之中。”
"We've got that whole organizing-the-world's-information thing more or less under control," the website says, quoting Google co-founder and president Larry Page.
最近那些不在你掌控之内的事情,今天或许已经触手可及。
Things that may have been beyond your grasp as of recently are likely to be more readily within your reach today.
消费者权益活动分子给国会施压。要求其出台更好的保护隐私的法律,可迄今仍没有什么结果。立法者们似乎更倾向于让商家随心所欲地掌控我们的消费习惯。
Consumer activists are pressing Congress for better privacy laws without much result so far. The legislators lean toward letting business people track our financial habits virtually at will.
该系统可便于变电站运行人员、检修人员在进行操作和检修作业时对现场接地状态的掌控,防止发生带电误操作的安全事故。
The system make it easy for the substation operator and maintenance personnel to control grounding status of field, and to prevent the occurrence of security incidents of living mal-operation.
“掌控之下”这个短语意思是某事是可管理的,或你可以处理或控制某事。
The phrase "under control" means that something is manageable, or that you can handle or control it.
从可定制的显示界面到任由用户配置的系统功能,维萨拉道路气象导航软件让您完全掌控您的RWIS数据。
From customizable displays to a system that can be configured per user, Vaisala Road Weather Navigator offers this control of your RWIS data.
我们还创建了Robotract项目(2004年),这是一款可触性较强的现实游戏,它融合了虚拟世界与现实世界的元素,让玩家通过掌控实际物件与游戏进行互动。
We also created Robotract (2004), a tangible augmented reality game, which merges virtual and realworld elements and allows the players to interact with the game by handling realworld objects.
我们还创建了Robotract项目(2004年),这是一款可触性较强的现实游戏,它融合了虚拟世界与现实世界的元素,让玩家通过掌控实际物件与游戏进行互动。
We also created Robotract (2004), a tangible augmented reality game, which merges virtual and realworld elements and allows the players to interact with the game by handling realworld objects.
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