这个插件是一个有用的解决方案,四维影院的笨拙(无法使用?) “变形编辑”模式。
This plugin is a usefull solution to Cinema 4D's unwieldy (unusable?) "Deformed Editing" mode.
基于参数曲线和曲面控制的空间变形是重要的几何外形编辑和柔性物体动画实现手段。
Space Deformations controlled by parametric curve or surface are important methods for geometric shape edit and flexible object animation.
为获取灵活的曲面编辑能力,设计了一种基于超二次曲面的约束变形算法。
To achieve a flexiblecapability for surface editing, a superquadric-based general constrained deformationalgorithm is designed.
在学习如何经营和守护变形的参数,我们需要编辑来控制它,我们将加入我们的魔法守护进程。
After learning how the morph daemon operates and which parameters we need to edit to control it, we'll add in our magic daemon.
自由变形(FFD)是计算机人脸动画和表情编辑的常用方法,但对控制点的反求和变形结果的不直观是该方法的不足。
FFD (Free form deformation) is general approach for computer facial animation and express editing while troublesomely solving control point and unconspicuous deformation result.
在三维计算的基础上针对三维颅面模型,提出了一种基于几何特征的三维模型变形与编辑算法。
This paper presented a deformation and edition algorithm based on 3D calculation for 3D craniofacial model.
在三维计算的基础上针对三维颅面模型,提出了一种基于几何特征的三维模型变形与编辑算法。
This paper presented a deformation and edition algorithm based on 3D calculation for 3D craniofacial model.
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