• DXT压缩纹理可以防止下载设备支持

    DXT compressed textures can be prevented for download on a device which doesn't support it.

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  • 压缩压缩纹理性能比较可以iOS硬件指南找到

    A comparison of uncompressed vs compressed texture performance can be found in the iOS Hardware Guide.

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  • 有些图片PVRT压缩纹理alpha通道容易产生视觉缺陷。

    Some images are prone to visual artifacts in the alpha channels of PVRT-compressed textures.

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  • 压缩纹理占用存储带宽只有压缩32位RG BA纹理一小部分。

    Compressed textures use only a fraction of the memory bandwidth needed for uncompressed 32bit RGBA textures.

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  • 压缩纹理使用压缩32RG BA纹理所需内存带宽一小部分。

    Compressed textures use only a fraction of the memory bandwidth needed for uncompressed 32bit RGBA textures.

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  • 最小化的资源:启用PVRTC压缩纹理尽可能降低分辨率

    Minimize your assets: enable PVRTC compression for textures and reduce their resolution as far as possible.

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  • 压缩纹理使用未压缩32RG BA纹理所需内存带宽一小部分。

    Compressed textures require only a fraction of memory bandwidth compared to full blown 32bit RGBA textures.

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  • 如果可以,尽量使用压缩纹理格式否则16格式纹理性能好于32位的。

    Use compressed texture formats when possible, otherwise prefer 16bit textures over 32bit.

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  • 使用压缩纹理减少纹理大小(结果更快加载速度更小内存占用)并且大幅提高渲染性能

    Using Compressed textures will decrease the size of your textures (resulting in faster load times and smaller memory footprint) and can also dramatically increase rendering performance.

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  • 本文提出逆向纹理合成技术,用能量优化的方法根据全局变化纹理自动生成压缩纹理

    An inverse texture synthesis technique is proposed to automatically produce a small compaction from a large globally varying texture via energy optimization.

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  • 减少内容大小使用PVRTC压缩纹理使用更多边形模型参见有关减少文件大小手册页面了解更多信息

    Reduce the size of your content. Use PVRTC compression for textures and use low poly models. See the manual page about reducing file size for more information.

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  • 不同情况下有不同的分辨率,但是确保压缩纹理除非你肯定应该

    Different solutions for different cases, but be sure to compress textures unless you're sure you should not.

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  • 方向多尺度变换以更稀疏方式表示图像边缘纹理几何特征有利于图像压缩

    The proposed transform could represent the geometrical features such as edges and texture more sparsely, which is of great benefit to image compression.

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  • 使用平台特定的纹理压缩

    Use platform specific texture compression.

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  • 提取纹理特征时,为了减少计算首先对原图像进行压缩灰度化。

    In extracting texture characteristic, to cut down the amount of calculation, we compress the image and convert it to gray image.

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  • 根据这种自适应基可以制定一套压缩算法从而用较少系数就可以描述纹理图象

    A compression algorithm can be developed exploiting this basis to obtain the most economical representation of the image in terms of textured patterns.

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  • 压缩纹理所占用的内存带宽相当于未压缩32位RG ba纹理一小部分。

    Compressed textures use only a fraction of the memory bandwidth needed for uncompressed 32bit RGBA textures.

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  • 提出一种基于混合编码纹理压缩算法

    A texture compression algorithm based on hybrid coding is put forward.

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  • 矩形纹理不能压缩PVRTC格式

    Rectangular textures can not be compressed to PVRTC formats.

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  • 采用影像分块纹理压缩技术实现多分辨率影像纹理模型构造方法

    And we adopted the image division and image compress techniques, carried out the method of construct multiresolution texture model.

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  • 纹理看成图像本身局部性质,就纹理压缩传统压缩方法结合起来弥补后者的不足

    Taking texture as the local property of images we can combine the texture compression and traditional compression methods to offset the disadvantage of the latter.

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  • 如果生成应用程序(. apk文件)针对特定的硬件架构可以使用纹理压缩覆盖默认行为

    If you want to build an application archive (. Apk file) targeting a specific hardware architecture, you can use the Texture Compression option to override this default behavior.

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  • 漫反射高光,自发光纹理光照贴图压缩PVR4格式

    Diffuse, specular, emission textures or light maps will be compressed into PVR4 format.

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  • 成熟纹理压缩方法基于硬件纹理压缩压缩潜力没有充分被发挥出来。

    The advanced texture compression methods are all based on hardware, so the potential of high compress ratio couldn't showed completely.

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  • 实验表明提出压缩方法具有很好的边缘纹理保护能力,特别对于直线纹理图像压缩性能优于JPEG2000标准

    Experiments show that the proposed compression method exceeds JPEG2000 standard in compression performance and ability of image edges and texture preservation.

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  • 方法在DCT压缩域,通过直接对DCT系数计算,获得图像纹理统计特征作为检索的依据。

    The statistical features of the texture images is computed directly from DCT coefficients, and used for image retrieval.

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  • PVRT压缩格式减少纹理大小(结果更快加载时间较小内存占用),可以大大提高渲染性能

    PVRT compression formats will decrease the size of your textures (resulting in faster load times and smaller memory footprint) and can also dramatically increase rendering performance.

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  • 漫反射高光,自发光纹理光照贴图压缩而且伽马修正(2.2)mipmaps对于它们将被创建

    Diffuse, specular, emission textures or light maps will be compressed and gamma corrected (2.2) mipmaps will be created for them.

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  • Unity能很好压缩其他软件输出文件格式所以除非已经一个正确分辨率JPG文件否则最好使用无损格式纹理(不要手动进行压缩)。

    Unity takes care of compression for the output platform, so unless your source is already a JPG of the correct resolution it's better to use a lossless format for your textures.

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  • 提出一种新的基于颜色分量运算及其位屏蔽压缩图像处理技术技术应用到了纹理状织物图案的提取研究中。

    Based on color components operation and bit-mask reduction of grey value, the paper presented a novel image processing technique which was applied to obtaining textile image.

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