某些人把即时游戏玩法比作建沙堡。
Some people also talk about emergent game play as building a sandbox.
即时游戏玩法也有弊端,它一般不会给你一个连贯的故事。
Emergent game play has the disadvantage of not being able to easily tell a cohesive story.
MOBI LOVER是个即时游戏,拥有你自己的爱人。
因此即时游戏玩法基本上是你有了一整套规则,但这些规则在很大范围内相互联系着。
Therefore Emergent game play is basically when you have a global set of rules, but these rules can interact with each other in a wide variety of different ways.
在即时游戏中玩家可做的任务多种多样,所以这避免了游戏的重复性并且可给玩家不断的惊喜。
Emergent play can be continually rewarding for the player and help minimize repetition because you're able to do so many different things.
玩电子游戏会让人获得即时满足感。
这与老式的谜题有着同样的吸引力,但电子游戏有着新鲜要素:来自电脑以及其他玩家的即时反馈以及不间断的奖励。
That's the same appeal of old-fashioned puzzles, but the video games provide something new: instantaneous feedback and continual encouragement, both from the computer and from the other players.
而一些年轻人在网络上花费大量的时间玩游戏,或者传递即时信息(只有这项活动才勉强涉及到了最基本的阅读能力)。
And many youths spend most of their time on the Internet playing games or sending instant messages, activities that involve minimal reading at best.
期待已久的即时战略游戏星际争霸2:自由之翼在经历12年的等待后终于发售。
Long-awaited real-time strategy game (RTS) StarCraft II: Wings of Liberty has gone on sale after a 12-year wait.
现有的即时通讯服务不能告诉玩家,他们的朋友在哪正在玩什么游戏。
Existing services didn’t tell them which of their friends were playing what games and where.
尽管腾讯以QQ即时通讯服务而闻名,同时也提供在线网络游戏,并且声称有640,000,000用户。2010年,腾讯净利润猛涨56%,达到80.5亿元。
Although best known for its QQ instant messaging service, Tencent also serves online games and claims 640 million users and a 2010 net profit surge of 56 percent to 8.05 billion yuan.
虽然其最出名的产品是QQ,在中国是最受欢迎的即时通信软件并拥有5.67亿用户,其大部分利润来自在线游戏和一种被称为Q币的虚拟货币。
Although best known for QQ, a popular instant-messaging service with 567m users, much of its profits come from online games and a virtual currency, called Q COINS.
Xfire使玩家们得以知道他们的朋友在玩什么游戏,并且在游戏中提供非干扰性的即时通讯。
Xfire enables gamers to detect what games their friends are currently playing and allows unobtrusive IM communication from inside the game.
同时,腾讯也正在努力尝试开拓其基于即时通讯服务的社交网络和在线游戏市场。
Tencent meanwhile is trying to develop beyond its instant messaging service, expanding its business to social networking and online games.
《星际争霸》是发布于1998年的即时战略游戏,在韩国,从游戏网吧到电视上的职业游戏人,玩家超过百万。
Starcraft, a strategy game first released in 1998, is played by millions of South Koreans in gaming cyber-cafes, and by professional gamers on television.
我认为,星际争霸作为最棒的即时战略游戏游戏最重要的基础正是任何一款新的即时战略游戏游戏所努力追求的。
The very basics of what makes StarCraft the best RTS of all time are what, in my opinion, every new RTS should strive to capture.
正如你们所知道的,我玩游戏已经很久了,我最喜爱的游戏类型始终是即时战略游戏。
As many of you know, I have a very long history in gaming and my favorite genre of game has almost always been the RTS (Real Time Strategy).
它允许用户时刻在线,也即是玩家即时没有登录战网也能与其他玩家进行对战(登录游戏就直接连上战网了)。
It will allow users to always be online: now players will not need to log into Battle.net to find a match.
《华尔街日报》报道,暴雪在这部人气科幻rts(即时战略游戏)的续作上耗资不菲。
Blizzard spends a not-small fortune developing sequel to popular sci-fi RTS, says Wall Street Journal.
星际争霸是即时战略游戏的代表。
The RTS (real time strategy) video game genre has been defined by this game.
另外一些即时通讯服务,因为没有正确的形式要素而在用户的游戏体验中,被贬低了他们的价值。
Other IM services detracted from the gaming experience by not having the right form factor.
在网络论坛、即时信息工具以及网络游戏中,这些文本符号表情通常会被自动替换为对应的图像表情,不过它们还是被称为emoticon。
In web forums, instant messengers and online games, text emoticons are often automatically replaced with small corresponding images, which came to be called emoticons as well.
今天,微软公司按计划将宣布为他的Xbox360游戏机的控制器提供窗口即时通服务,将即时信息服务从电脑带入电视。
Microsoft planned to announce today that it will make its Windows Live Messenger service available on its Xbox 360 game consoles, bringing instant messaging from the computer to the television.
Xfire的大部分收入来自于用户在使用Xfire即时通讯服务时(大概也在玩游戏时),窗口中小的静态图片广告。
The majority of Xfire's revenue is generated from a small static image AD that sits within the im client window while a user has the service running (and presumably playing the game).
四月份的即时战略游戏专栏今天开始了!
For my Strategic Command column for the April issue (on stands today!)
四月份的即时战略游戏专栏今天开始了!
For my Strategic Command column for the April issue (on stands today!)
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