之后,本文运用运筹学、管理学、博弈论等相关的管理与决策的基础理论知识,提出改进方案。
Then, this letterpress exercise the base theory about operational research, management, game theory correspond to management and decision-making, bring up improve project.
考虑时间对价格和需求量的影响,利用博弈理论对供应链的供需关系及其订货与定价决策作定量研究。
Under time varying demand, this paper makes the quantitative research on supplier buyer relation, order and pricing decision making based on the game theory.
本文综合利用博弈论、模糊决策理论、微观经济学的理论与方法,对江汉平原水污染的治理进行了尝试性的理论研究和实证分析。
By employing game theory, fuzzy decision theory, microeconomics theory, this paper tentatively studies the theory and the empiric example of regulation on water pollution in JiangHan Plain.
本文在文献调研的基础上,设计和开发了“单仓储中心-多销售店”的配货博弈与定价决策实验平台。
Based on the literature review, we design and development a "single distribution center - more retailers" rationing game and pricing decision experiment platform.
运用灰色系统思想和系统工程的理论,揭示了人们在灰信息条件下的博弈心理与博弈决策规则;
The game psychology and decision-making rule of the players under the condition of grey information were revealed by using the grey system ideas and the systems engineering theories.
本文根据现行的主要招投标评标方法,分析基于博弈论建立与之相适应的投标博弈模型的方法,为施工企业投标的科学决策提供借鉴。
On the basis of bidding evaluation analysis, a set of suitable bidding game model methods are considered, which is useful for scientific decision on bidding practice in construction enterprises.
群决策理论主要由体现集体利益的集体决策与强调成员之间存在博弈问题的冲突分析所组成。
The group decision Theory is made up of the group decision that embodies the collective interest and the analysis with conflicts that means the game problems are among the companies of an ISC.
从风险与安全的角度提出一种新的用户行为决策模型,将服务提供者和用户作为非合作博弈的对立方,在不完全信息静态博弈的基础上研究博弈参与者之间的交互行为。
The service provider and the user are regarded as the two players in the non-cooperation games, and their interactions are analyzed based on static games model with incomplete information.
从风险与安全的角度提出一种新的用户行为决策模型,将服务提供者和用户作为非合作博弈的对立方,在不完全信息静态博弈的基础上研究博弈参与者之间的交互行为。
The service provider and the user are regarded as the two players in the non-cooperation games, and their interactions are analyzed based on static games model with incomplete information.
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