游戏开发商的支持至关重要,因为动作控制器的销售将取决于使用控制器的游戏。
Publisher support is vital because sales of the motion controllers will depend on the games that use them.
索尼极大地致力于在E3新闻现场发布会发布的新的动作控制器,不过许多问题依旧被提问。
Sony dedicated a large chunk of their E3 press conference to their new motion controller, but many questions remain to be answered.
控制器中的每个动作也是根据名称与一个视图配对。
Every action in a controller pairs up with a view based on the name.
与构建控制器或动作类相反,您创建的是一个页面,在这个页面上放置组件,然后定义每个组件如何响应用户输入。
Instead of creating a controller or action class, you create a page, place components on it, and define how each component reacts to user input.
动作缓存让您能够利用认证及控制器上的任何过滤器。
Action caching lets you take advantage of authentication and any filters on the controller.
第一个参数(字符串)是动作方法的名称,第二个参数(也是字符串)是控制器的名称。
The first parameter (a string) is the name of the action method and the second parameter (also a string) is the name of the controller.
对于每个被缓存的元素,只需指定想要缓存的内容、可生成动态内容的任何控制器动作以及超时。
For each cached element, you need only specify the content you want to cache, any controller action that produces your dynamic content, and a timeout.
顾名思义,这种测试确保不同的控制器和动作按照预期的方式配合工作。
As the name suggests, this test ensures that different controllers and actions work together as expected.
我们来考虑如何测试用户控制器和登录动作在极端负载下的表现。
Let's consider the user controller and the login action to be tested on extreme loads.
两个前端控制器之间的主要区别是它们如何决定处理具体请求的动作。
The main difference between the two front controllers is how they determine the action that processes a particular request.
它没有内置任何动作感应,除此之外它满足了这个想象的控制器的所有硬件需求。
It doesn't have any motion sensors in it, but it has all the rest of the hardware required by this hypothetical controller.
所有的数据和动作(请求服务器)都属于模型的一部分,和典型的模型-视图-控制器(MVC)架构一样。
All the data and the actions (requests to the server) are part of the model, as is common in typical model View Control (MVC) architectures.
前端控制器负责接受请求,并把请求传递到特定动作。
The front controller is responsible for accepting the request and passing it off to a specific action.
根据动作和上下文作出所有决定并集中控制器中的逻辑。
Make all decisions based on the action and the context and centralize the logic in the controller.
现在,以 /blog开头的那些 URI 都将会被重新定向到条目控制器和列表动作。
Now URIs that begin with /blog will be redirected to the entry controller and the list action.
在实际中,该哈希映射表只有一个针对控制器动作的元素:time。
In practice, the hash map has only an element for the controller action: : time.
对于控制器中的每个list动作,都有一个相应的list . gsp文件。
For every list action in a controller, there's a corresponding list.gsp.
修改getMsg控制器动作以获取字符串参数并返回字符串值。
Modify the getMsg controller action to take a string parameter and return a string value.
一个Hobo模型仿佛具有生命一样;在控制器层和视图层的用户接口中,相应的动作会自动创建。
A Hobo model might also declare a lifecycle; corresponding actions are automatically created in the controller layer and user interfaces in the view layer.
点击这个菜单项将调用控制器中名为Search的新动作。
Clicking this menu option will invoke a new action in our controller named search.
在清单7中,从控制台以两种形式发送请求,调用trails控制器的list动作。
In Listing 7, you send a request from console, in two forms, to invoke the list action on the trails controller.
索尼的playstation3和微软的XBOX360早就配备了高清显示和动作感应控制器。
Sony Corp. 's PlayStation 3 and Microsoft Corp.' s Xbox 360 already offer high-definition and motion controls.
Rails 在呈现动作前会实际调用控制器。
Rails will actually invoke the controller before rendering the action.
要实现这样,你调用RenderAction的一个重载方法,指定动作方法和控制器的名称。
To do so, you call an overload of the RenderAction method that lets you specify the name of the action method and the controller to use.
旧金山——游戏制造商索尼于本周三公布,其新款动作感应控制器命名为 PlayStation Move,将在今年秋季发布。
SAN FRANCISCO — Sony’s motion controller is called PlayStation Move and will be released this fall, the gamemaker said Wednesday.
assert _ template'list':控制器动作呈现list模板。
Assert_template 'list' : the controller action rendered the list template.
部分原因可归功于Wii的“动作感应控制器”,这使得非玩家也可以迅速上手,享受网球、高尔夫、保龄球的乐趣。
In part this is because the Wii's motion-sensitive controller means even non-gamers can quickly start playing tennis, golf or bowling.
索尼和微软都在各自设计基于动作的控制器,Wii会失去自己独特的卖点吗?
With both Sony and Microsoft planning new motion-based controllers of their own in the near future, has Wii lost its unique selling point?
你可以调用不是当前控制器中的动作方法。
You can call an action method that is in a controller other than the current controller.
你可以调用不是当前控制器中的动作方法。
You can call an action method that is in a controller other than the current controller.
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