今年晚些时候我们将在N-Gage平台上发售这款游戏,它允许玩家创造自己的游戏、迷题、填词和测试并于朋友分享。
This is a game we’re launching on the N-Gage platform later this year which will allow players to create their own games, puzzles, crosswords and quizzes and then share them with friends.
这种“食谱”出现在游戏的用户界面并且允许玩家创造自己的自动设计工具,或者称为“配方”。
This "cookbook" appears in the game's user interface and permits players to create their own automated tools, or "recipes".
如果真的要怪,只能怪SOE(索尼在线,一个游戏开发商)创造了一个如此好的藏匿之地。 说到底一切都是我自己的错,SOE只是做了一个游戏给大众娱乐,而决定你娱乐多久的,是你自己。
As far as I am concerned, the only thing Sony Online Entertainment is guilty of is creating a damn good hiding place.
我怎么能确定自己所生存的世界不是一个由一些拥有超人智慧的高智能生物创造出来的复杂到让我无法看穿的字谜游戏呢?
How do I know for sure that my world is not also a sophisticated charade, put forward by some super-human intelligence in such a way that I cannot possibly detect the ruse?
当你在扫雷、纸牌或者愤怒小鸟游戏时,你自己都无法相信自己正在从事创造性的工作。
When you're playing Minesweeper, Solitaire or Angry Birds, it's a little difficult to convince yourself that you're being productive.
这种游戏的特点是无图像,只用文字来控制和操作你自己创造的一个个可高可瘦,或强壮或智慧的“人物”。
There are no pictures in a MUD. You start off as a person of your picking, strong or smart, tall or short, powerful or tactful and so on.
这样的女巫不需要什么算命游戏,她可以创造自己的命运。
The witch had no need for fortunetelling games: She could create her own destiny.
马克斯说,这种技术可以让人们在玩游戏时也能展示他们在YouTube等网站上摆弄自己原创内容时所展现的那种创造力。
Such technology could help games tap into the same creative energy at play on YouTube and other sites with user-made content, Dr. Marks says.
在游戏的最新系列,《俺制造》,中创造你自己的游戏和去玩它们是同样的让人心动值得。
The latest in the series, Made in Ore, makes creating your own games just as engaging and rewarding as playing them.
两种纯理性者中貌似更易成功的那个。他们通常远在游戏开始之前就已确定胜局,因为是他们自己创造并完善了那个能让他们赢的博弈系统。
One of two pure rationals-this type likes to win. It will usually win long before playing the game, having created and perfected the gaming system.
大点的孩子能创造他们自己的玩偶来参与想像的游戏。
An older child can create their own puppet and engage in imaginative play.
给他们空间,让他们能够深入思考,发明自己的游戏,创造自己的娱乐。
And leave them with space to think deeply, invent their own game, create their own distraction.
算一下,你有多少时间花在消费在他人制造的东西上(比如看电视,听音乐,玩游戏,浏览网页)而不是自己去创造一点什么?
Do the math: How much of your time is spent consuming things other people made (TV, music, video games, websites) versus making your own?
结果证明我愿意花时间来创造我自己的电子游戏。
It turns out that's just about what I'm willing to spend to create my own videogame.
以下是我亲自处理这个问题:当我觉得不知所措我的“待办事项”我挑战自己创造的一切让我可以去没有一个游戏。然后,我删除尽可能多的东西可以从我的名单上。
Here's how I personally handle this: When I feel overwhelmed by my "to-do list" I create a game by challenging myself to let go of everything I can do without.
一个拳击模拟游戏。游戏中你将创造一个属于你自己的拳击教练,训练你拳击手的不同技能然后参加比赛。
Universal Boxing Manager is a complete boxing simulation: create your own custom manager, train your boxer's skills and arrange fights.
一个拳击模拟游戏。游戏中你将创造一个属于你自己的拳击教练,训练你拳击手的不同技能然后参加比赛。
Universal Boxing Manager is a complete boxing simulation: create your own custom manager, train your boxer's skills and arrange fights.
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