在空间列上创建一个网格索引。
列表2所做的事情与列表1中的Flex代码一样,创建一个网格显示表格数据。
The code in Listing 2 does almost the same thing as the Flex code in Listing 1, creating a grid to display table data.
cdrdefinegrid:用来指定名称创建一个网格并将域中的所有复制服务器添加为网格成员。
CDR define grid - Creates a grid with given name and adds all replication servers in the domain as members of the grid.
Flexiblegrid随informix版本11.7而引入,允许组织创建一个网格—有2个服务器或数以千计的网格。
Introduced with Informix release 11.7, Flexible grid allows organizations to create a grid-with two servers or thousands of them.
所以我们创建一个空间网格索引,这个索引将在查询时用到。
So we create a spatial grid index that will be used at query time.
通过创建一个超过一个XC10设备的集合,数据网格复制将自动启用。
By creating a collective of more than one XC10 appliance, data grid replication is automatically enabled.
对于每个主数据网格,将在不包含该主数据网格的设备上创建一个副本数据网格。
For each primary data grid, a replica data grid is created on an appliance that does not contain the primary data grid.
您将所有的东西都放在了一个GWTGrid中,因此在创建时必须设置好网格的大小。
You're putting everything in a GWT grid, so you must set the size of the grid when you create it.
创建一个定制的网格编辑器来返回针对所选行的选项。
Create a custom grid select editor to return the options for a selected row.
创建一个定制的网格编辑器,专注于format方法。
Create a custom grid editor, specializing the format method.
创建一个名为grid _ World的网格来包含所有er节点:cdrdefine grid grid _ World- a。
Create a grid named Grid_World to include all the ER nodes: CDR define grid Grid_World -a.
它可以用于创建一个弹性网格,该网格有可能存储巨大数量的分区数据。
It can be used to create an elastic grid that could potentially store massive amounts of partitioned data.
在图3中,美工设计人员已经使用对按钮、制表符、网格和标签的说明创建了一个样式存储库,同时还有一些文档模板。
In Figure 3, the graphic designer has created a style repository with specifications for buttons, tabs, grids, and labels, as well as some document templates.
对我们来说,创建一个现代、轻巧且简单的建筑很重要,即使我们使用了一个坚固的网格。
For us it was important to create an architecture that is modern, light and simple even though we use a rigid grid.
您可以在每一次创建一个矩形或椭圆形等形状时激活网格。
You can activate the grid every time you create a shape such as a rectangle or an ellipse.
一旦你的网格导入到Unity中,你可以拖动它到场景视图或层次视图中来创建它的一个实例。
Once your mesh is imported into Unity, you can drag it to the Scene or Hierarchy to create an instance of it.
这些屏幕仅仅使用一个结构框架创建,对网格本身的形式没有特别的意思。
These screens were created using only a structural framework, with no particular significance attached to the form of the lattice itself.
当你将其拖动到场景中时,你就已经创建了一个具有网格渲染器组件的游戏对象。
When you drag a mesh to the scene, you are creating a GameObject that has a mesh Renderer Component.
当你将其拖动到场景中时,你就已经创建了一个具有网格渲染器组件的游戏对象。
When you drag a mesh to the scene, you are creating a GameObject that has a mesh Renderer Component.
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