运动学刚体不受力、重力或扭矩的影响。
Kinematic Rigidbodies are not affected by forces, gravity or collisions.
你可能想要一个动着的运动学刚体并用能用到的关节中的一种连着一个真正的刚体跟随。
You might want to have a Kinematic Rigidbody that is animated and have a real Rigidbody follow it using one of the available Joints.
所以如果你有许多希望四处移动并有不同的对象要恰好砸到它们的静态碰撞器,那就用运动学刚体碰撞器吧。
So if you have a lot of Static Colliders that you want to move around and have different object fall on them correctly, use Kinematic Rigidbody Colliders.
比如,如果有一个活动的平台并想在上面放一些刚体盒子,那就应该设置平台为运动学刚体而不仅是不加刚体的碰撞器。
For example if you have an animated platform and you want to place some Rigidbody boxes on top, you should make the platform a Kinematic Rigidbody instead of just a Collider without a Rigidbody.
在对电机转子和滑轨支架进行运动学分析的基础上,给出了电机转子的单刚体运动学模型和带有滑轨支架的刚体系运动学模型。
On the basis of kinematic analysis of rotor and gimbal guideway, the rigid body kinematic models of single rotor and rotor with the gimbal guideway were derived.
给出了应用计算多刚体系统动力学建立的通用失重人体4关节反向运动学与反向动力学模型。
The 4 joints universal human body inverse kinematics model and inverse dynamics model in weightlessness utilizing computational multi-body dynamics were proposed.
机械系统的运动学与动力学包括刚体的平面移动。
Kinematics and dynamics of mechanical systems including rigid bodies in plane motion.
大部分时间里角色受动画控制,因此设置刚体为运动学的。
Most of the time the character is under animation control, thus you make the Rigidbody Kinematic.
运动学模型中存在的一个问题是未考虑悬架刚体的变形、橡胶支承的变形及各结构之间的间隙。
Kinematic model is an issue exists in suspension rigid body does not take into account the deformation of the deformation of rubber bearing gap between the various structures.
上述研究为多刚体机械系统中万向节传动装置的运动学建模及程序计算分析提供了一种有效方法。
The analytical method used is proved effective for the modelling and program analysis of the kinematics of joint transmmition in multibody mechanical systems.
本文抓住刚体无滑滚动的运动学特征,通过分析主动力和静摩擦力各自的贡献,提出一种形象、直观的求解方法。
This paper grasps its kinematic traits and gives a specific and intuitionistic solution through analysing each contribution of main motivity and static friction.
如果你把一个运动学刚体从一个休眠的普通刚体下边移走,那休眠的刚体就会被唤醒并重新被物理变化时时影响。
If you move a Kinematic Rigidbody out from underneath normal Rigidbodies that are at rest on top of it, the sleeping Rigidbodies will "wake up" and be correctly calculated again in the physics update.
比如,如果有一个活动的平台并想在上面放一些刚体盒子,那就应该设置平台为运动学刚体而不仅是不加刚体的碰撞器。
For example if you have an animated platform and you want to place some Rigidbody boxes on top, you should make the platform a Kinematic Rigidbody instead of just a Colliderwithout a Rigidbody.
使用现有的产品数据表达与交换标准STEP只能描述CAD模型几何、拓扑和部分运动学信息,对多刚体动力学特征的描述一直是特征模型中的一个空白。
But there are only basic info of geometry, topology and partial kinematics in the CAD model in STEP. The description on feature of multi-rigid-body dynamics is hardly blank.
可以通过设置Transform的position和rotation来准确的操作它们或者让它们动起来,但是,它们可以和其他的非运动学刚体互相作用。
They are driven explicitly by setting the position and rotation of the Transformor animating them, yet they can interact with other non-Kinematic Rigidbodies.
如果你直接移动一个非运动学刚体的Transform,它和其他对象的碰撞可能出问题。
If you move the Transform of a non-Kinematic Rigidbody directly it may not collide correctly with other objects.
如果你直接移动一个非运动学刚体的Transform,它和其他对象的碰撞可能出问题。
If you move the Transform of a non-Kinematic Rigidbody directly it may not collide correctly with other objects.
应用推荐