提出了基于多真实度等级的分布式虚拟战场环境推算定位技术。
It is well known that dead-reckon is a key technology for Distributed Virtual Environments' scalability.
该文通过对分布式虚拟战场环境中仿真实体及其应用研究的开发应用,对光栅图像地图转化成矢量数据地图的方法进行研究。
In this article a method for converting raster image into vector drawing is introduced based on the application of simulated entity in distributed virtual battle field environment.
快速准确地在分布式虚拟对抗演练中,根据战术想定的要求设定三维战场环境,是有效实现对抗演练的重要手段。
It is an important means to rapidly and exactly set up virtual 3D-battlefield according to the requirement of tactics in distributed and virtual rivalry-drilling.
快速准确地在分布式虚拟对抗演练中,根据战术想定的要求设定三维战场环境,是有效实现对抗演练的重要手段。
It is an important means to rapidly and exactly set up virtual 3D-battlefield according to the requirement of tactics in distributed and virtual rivalry-drilling.
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