该系统从渲染到最后分屏软拼接均采用基于PC集群的架构和纯软件的实现方法。
The realizations of the system from distributed rendering to final tiled display are all based on pure software and PC cluster.
该系统从渲染到最后分屏软拼接均采用基于PC集群的架构和纯软件的实现方法。
The realizations of the system from distributed rendering to final tiled display are all based on pure software and PC cluster.
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