该文提出一种模拟绘画的三维几何纹理生成方法。
This paper proposes a novel approach based on simulating painting to generate 3d geometry texture.
物体表面纹理可分为颜色纹理和几何纹理两大类。
The surface texture of object can be classified as geometry texture and color-class texture.
蜡染印花布料或几何纹理的图案都能突显你渴望自由、冲出常规的个性。
The new batik prints or geometric patterns will bring out the beast in you that's yearning to break free.
由于数据表示方式不同,针对图像的纹理合成加速技术很难应用于几何纹理。
Acceleration techniques for image texture synthesis are not applicable to geometric textures due to their difference in representation.
而几何纹理则是由不规则的细小凸凹构成的,取决于物体表面的微观几何形态。
Geometry texture is constituted by anomalous small bumpiness, it lies in microcosmic geometrical form.
多方向多尺度变换能以更稀疏的方式表示图像的边缘和纹理等几何特征,有利于图像压缩。
The proposed transform could represent the geometrical features such as edges and texture more sparsely, which is of great benefit to image compression.
除了增加颜色和纹理,镶板的几何网格也带来了建筑的空间。
In addition to adding color and texture, paneling's geometric grid brings an architectural presence to the room.
本文实现一种算法,不仅能进行几何简化,还能简化模型的表面属性,包括:颜色和纹理。
In this paper, we present the implementation of an algorithm, which can handle not only geometric simplification of models but also that of surface attributes, such as colors and textures.
方正的几何结构完全覆盖着烧焦的木材,创造了有纹理的黑色表面,随着阳光的变化外观也随之变化。
The boxy geometric structure is entirely clad in charred timber, creating a textured black surface that appears different depending on how sunlight falls on it.
项目旨在将房子整合到如此干燥的景观中,根据这个环境形成独特几何形体,纹理以及颜色。
The project was intended to integrate the house with such dry landscape and to develop a geometry and a palette of textures and colors according to this environment.
介绍了对检测到的微生物图像的目标区域,自动提取静态微生物图像的纹理特征和几何形状特征的主要技术和方法。
With reference to the graphic target zones, a new technique and method are provided to extract the texture feature and geometrical configuration features of the stored-grain microbe are acquired.
提出了一种新的基于模糊几何特征和纹理特征的细节点验证方法。
A new minutiae verification method based on the fuzzy geometry features and texture features is proposed.
和基于几何矩的纹理分割相比,用正交矩可以降低分割错误率。
Compared with the geometric moment-based texture segmentation, we can reduce the error rates using orthogonal moments.
该算法的一个特点是结合了几何和纹理细节层次的思想。
Concepts of level of details are applied to geometry and texture jointly.
常见的目标特征可分为灰度(密度、颜色)特征、纹理特征和几何形状特征等。
Usually, object features include gray-scale (density, colour), feature, geometry shape, and so on.
实验结果表明,金刚石砂轮磨粒尺寸和磨削深度对磨削表面的微观形貌如几何形态和表面纹理具有重要影响。
Experimental results show that the grain size of diamond grinding wheel and grinding depth have important influence on micro-topography such as geometrical shape and surface topography etc.
通过高几何分辨率图像与多光谱波段融合方法可以,增强变化信息,纹理特征参与变化信息提取可以提高变化类型的分类精度。
It is concluded that the fusion of high spatial imagery and multi-spectral bands can enhance change information, and the fusion of texture character can improve the classification results.
其中‘待定点’主要由边缘和纹理区像素和噪声像素构成,为区分其属性,还引入了几何结构检测方法。
The set of 'undetermined pixels' is often composed of pixels in edges and textures as well as noise pixels. Finally, the geometric structure detection is proposed to distinguish 'undetermined pixels'.
一个介绍如何使用UV编辑工具和基本的预测,以展现3d几何,并开始满怀信心纹理。
A introduction to how to use the UV editing tools and basic projections to unfold 3d geometry and start texturing confidently.
本文算法的绘制速度只与体纹理分辨率等参数有关而与模型的几何复杂度无关。
And we have realized the algorithm whose rendering speed is independent of the complexity but only deponds on the resolution and other parameters of the volumetric texture.
采用了增加颜色、纹理、消隐、材质和光照技术来加强三维几何模型的真实感。
The models reality has been increased by applying color, texture, hidden-surface removal, material and lighting.
此外可以通过“烤”成图像纹理格式的几何数据生成纹理。
Textures can also be generated by "baking" geometric data into image texture format.
通常我写了因为现在可以使用纹理在所有着色器:顶点几何、多边形密度。
I wrote usually because right now you can use textures in all shaders: vertex, geometry, tesselation.
针对真实场景当中织物纹理的虚拟模拟问题,提出一种利用纹理几何约束进行场景模拟的方法。
To the problem of weave texture simulation in real scene, a new method of scene simulation using geometrical constraints of weave texture is proposed.
重点对几何形态建模、纹理映射建模等技术进行了较为详细的论述,并建成了“虚拟小区”3维视景模型。
This article focuses on the techniques of configuration modeling, texture mapping, and builds a 3d model named "virtual residential district".
为了提高车牌定位的实时性和有效性,利用车牌的几何特征和纹理特征,提出了基于边缘检测和投影法相结合的车牌定位算法。
A license plate location algorithm based on the combination of edge detection and projection is put forward by means of the geometric and texture information of the license plate area.
本文第四章采用了场景几何造型和红外纹理图像混合的简化方法来进行红外动态场景的建模。
In Chapter 4 we constitute the dynamic IR scene by combining scene geometry modeling with IR texture images. In this way the complexity of IR scene is reduced.
GIS学者在研究三维地形可视化和数字城市可视化时,普遍在地形、城市建筑物的几何模型上叠加了纹理。
The scholars in the GIS domain always add adding texture on geometry model of the 3D things in the study on the 3D terrain and the digital city.
GIS学者在研究三维地形可视化和数字城市可视化时,普遍在地形、城市建筑物的几何模型上叠加了纹理。
The scholars in the GIS domain always add adding texture on geometry model of the 3D things in the study on the 3D terrain and the digital city.
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