• 对象节点场景描述物体例如角色部分几何体物体,灯光和摄像机等等

    Object nodes represent objects in the scene, such as character parts, geometry objects, lights, cameras, and so on.

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  • 维数描述自然界非线性系统中不光滑不规则几何体有效工具,是所有分形对象的主要特征之一。

    Fractal dimension is usually an effective way that used to describe the non-smooth and non-regular geometry objects in the nature and non-liner systems.

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  • 因此一些工作GPU里拉出来放到CPU里进行(Unity这些所有事情)通常明智的:网格蒙皮对象批处理粒子几何体更新

    So it is often sensible to pull some work off the GPU and put it onto the CPU instead (Unity does all of these) : mesh skinning, batching of small objects, particle geometry updates.

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  • 使用场景中的替代几何体替换一个稍后合成背景图像中的对象时,你要使用选项

    Use this option when you use substitute geometry in a scene to stand in for objects in a background image that you will be compositing with later.

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  • 使用场景中的替代几何体替换一个稍后合成背景图像中的对象时,你要使用选项

    Use this option when you use substitute geometry in a scene to stand in for objects in a background image that you will be compositing with later.

    youdao

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