请给我展示一下扩展几何体。
使用天空盒“冒充”远距离的几何体。
简单的几何体小屋包括两层。
使用天空盒制造出“假”遥远的几何体。
节点控制几何体的形态。
材质节点使材料生效看起来像你涂抹到几何体。
Shader nodes implement material looks that you can apply to geometry.
主成分分析能有效估计这一几何体的本征维数。
The principal component analysis can estimate the intrinsic dimensionality of the hyper-plane.
这两个条件的结合产生了非常特殊和显著的几何体。
The combination of these two conditions led to define the very special and remarkable geometry.
但这些几何体是以从不完全重复的方式嵌合在一起的。
But these elements fit together in ways which never properly repeat themselves.
首先,你关卡中的几何体必须被分割成合理大小的块。
First, your level geometry must be broken into sensibly sized pieces.
现在在这个几何体或者说是镜子面前创建任意一个物体。
Now, create any object in front of the geometry or the mirror.
静态碰撞器用于总是待在同一个地方不移动的水平几何体。
Static Colliders are used for level geometry which always stays at the same place and never moves around.
他说:“我的工作是说服你,屏幕上那个几何体真是活的。”
"My job is to convince you that the stack of polygons on the screen is actually alive," he says.
这种方法可以使粒子与几何体的交叉是在粒子轮廓上产生的。
This makes the intersections with the world geometry follow the contour of the particle.
边缘锐化:用于在分割下切削几何体上的过渡边缘的提示和技术。
Edge Sharpening: Tips and techniques for cutting transitional edges on geometry under subdivision.
源物体必须是几何体。在选择目标物体前需要将其转换成可编辑多边形。
Source must be geometry object. Before selecting destination object, collapse it into Editable Poly.
这种“力”不仅只影响几何体(包括光束的路径),也影响着时间的流逝。
This 'force' not only affects geometry, including the paths of light beams, but also the passage of time.
前者在烘焙多个物体时较好,而后者在烘焙单个的复合组件的几何体较好。
The former performs better for baking multiple objects and the latter for baking a single complex piece of geometry.
在绿色天井旁边,创建的凹形建筑曲线在正面被波浪几何体更进一步分解。
On the green courtyard side a concave building line is created that is brokenup even further on the façade by the wavy geometry.
所以,我们可以看到几何体和光的传播路径都可以是根据实际情况变化的。
Thus, we see that both geometry and the passage of the time can be a function of physical circumstances .
批处理几何体花费的时间。批处理动态几何体比静态几何体成本要昂贵得多。
Time spent batching geometry. Batching dynamic geometry is considerably more expensive than batching static geometry.
对象节点在场景中描述物体,例如角色部分,几何体物体,灯光和摄像机等等。
Object nodes represent objects in the scene, such as character parts, geometry objects, lights, cameras, and so on.
它尊重了城市规划总则该地块的地形,严格但不死板的几何体块和当代的设计。
It respects the positioning dictated by urban planning rules, has a rigorous but not rigid geometry, and a contemporary design.
现代图形应用系统需要绘制大量的几何体,这给绘制硬件带来内存、带宽等问题。
Modern graphics application systems have to render many geometric datasets, thus facing the problems of memory and bandwidth.
这个场景包括一个地平面,一些方盒子,一些文字,这样来确保我使用了多种几何体。
The scene contains a ground plane, a few boxes and some text, to make sure I use all kinds of geometry.
这些彩色瓷砖,参考了凉爽,清澈的湖泊的色调,一直贯穿过更衣室整个的几何体块。
These coloured tiles, which are intended to reference the hues of a shady, clear lake - continue in geometric formations across the changing room.
这个几何体是这样构成的:一个家族在一家公司持有占控股地位的股份(例如51%),位于金字塔的顶层。
The geometry works like this: the family holds a controlling stake (say 51%) in a company at the top of the pyramid.
日照切割的几何体依据建筑规范要求对周边建筑最小日照值,经精确几何日照角度计算切割而成。
Its sun-sliced geometry results from required minimum daylight exposures to the surrounding urban fabric prescribed by code and calculated by the precise geometry of sun angles.
下一步是通过这些线来创建几何体,因此我只是挤压了Z轴上的线,并将基础的网格布尔体系化。
Next step is to create geometry from these lines so I just extruded the lines in Z axis and booleaned the basic mesh.
下一步是通过这些线来创建几何体,因此我只是挤压了Z轴上的线,并将基础的网格布尔体系化。
Next step is to create geometry from these lines so I just extruded the lines in Z axis and booleaned the basic mesh.
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