• 立方图每个面的宽度高度以像素为单位纹理内部缩放适应这个尺寸需要手动缩放资源

    Width and Height in pixels across each individual Cubemap face. Textures will be internally scaled to fit this size, there is no need to manually scale the assets.

    youdao

  • 立方图每个面的宽度高度以像素为单位纹理内部缩放适应这个尺寸需要手动缩放资源

    Width and Height in pixels across each individual Cubemap face. Textures will be internally scaled to fit this size, there is no need to manually scale the assets.

    youdao

$firstVoiceSent
- 来自原声例句
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定