本文主要在计算机图形学的基础上,研究了动画制作中矢量化绘图、编辑、动画关键帧插值技术以及动画的实现方法。
This thesis is based on the computer graphic study, doing research in the drawing and editing of vector graphic, animation key frames and the realization of cartoons.
关键帧动画是3维动画制作的常用模式,中间帧插值又是关键帧动画中最为繁琐的环节。
Key-frame animation is the common mode for making 3D animation, and tween-frame interpolation is the most important part.
本文研究增强人体关节动画中运动细节描述的关键帧调整和插值方法。
This paper researches method of key frame editing and interpolation for human animation motion detail enhancement.
本文在建立人体骨骼模型的基础上,采用四元数方法对给定的关键帧进行插值生成中间帧,并对生成结果做简单的分析。
On the basic of creating human body' s skeletal model, using quaternion method to building in-between frames, and analyzing the result.
本文在建立人体骨骼模型的基础上,采用四元数方法对给定的关键帧进行插值生成中间帧,并对生成结果做简单的分析。
On the basic of creating human body' s skeletal model, using quaternion method to building in-between frames, and analyzing the result.
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