• 可以结合关键帧动画动态行为

    Dynamic behaviors can be combined with keyframe animation.

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  • 【使用说明】:车轮旋转动画制作,适用关键帧动画路径约束对象

    Additional Info : Works both with keyframe animation and path-constrained objects.

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  • 从而一般关键帧动画理论三维交互环境中的具体应用提供了一个现实的实践模型

    By all these, it has provided an implemental model for the general Key-Frame Animation Theory.

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  • 关键动画3动画制作常用模式,中间插值又是关键帧动画最为繁琐的环节

    Key-frame animation is the common mode for making 3D animation, and tween-frame interpolation is the most important part.

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  • 并对整个装配过程关键帧动画进行动态显示最后给出了一个车架模型装配动画工程实例

    Finally we dynamic displays the assembly process by keyframe animation, and gives an assembly animation example of automobile-framework.

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  • 方法解决关节动画中的裂痕关键动画存储空间过大问题同时兼顾灵活性真实感

    It solves the crack of joint animation and too much storage space problem for frame animation, and taking into account the flexibility and realism.

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  • 关键动画利用计算机运算能力,按照运动学动力学规律计算生成两个关键动作之间的运动动作序列的动画方法

    Key frame animation is a kind of computer animation method. This method calculates frames between two key frames automatically according to kinematics and kinetics.

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  • 这些关键帧创造出一个序列达到动画的效果。

    These keys create the sequence that enables animation.

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  • 这些可以被动态增加删除可以对这些进行改动因为层都一个轨道,你可以轨道中的特定时间加入关键到达改变动画的目的。

    These layers and be added or removed dynamically and you can change each layer as it has a track that lets you change it as a function of time by inserting keys at certain frames in the track.

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  • 最初开始电脑动画的时候,我习惯了手绘动画考虑关键中间位置与一个位置相同

    When I first began animating with a computer, I was used to hand-drawn animation and thought a keyframe in one medium was the same as the other.

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  • 介绍基本关键动画教你一些简单表达式可以使用实现复杂动画而不实际设置任何关键帧

    I'll cover animating with basic keyframes and teach you some simple expressions you can use to achieve complex animations without actually setting any keyframes!

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  • 通过定义动画关键,可以把样式之间简单转场,升级成一种复杂动画,它会转场期间经历多个中间样式。

    Animation keyframes go beyond a simple transition to a more intricate animation that goes through one or more intermediate styles when transitioning between two sets of styles.

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  • 惯常动画杂色纹理可以设定关键控制纹理比率数目

    Used to animate the Noise texture. You can keyframe the Time attribute to control the rate and amount of change of the texture.

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  • 传统虚拟生物行为动画通过关键技术实现,存在一些不足

    Conventional virtual biology behavior cartoon has some shortages for it is realized through key frame technology.

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  • 非常简单动画可以按照只要复制粘贴关键帧就行。

    This animation is very simple. You too can follow this, just copy and paste the scrpit to Keyframe.

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  • 动力学系统一个控制系统,它能自动生成关键帧产生动画并能解算真实物理效果

    The term dynamics refers to a system of controls that generate keys to produce animation that simulates real-world physics.

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  • 关键骨骼动画中,中间生成效果直接影响着动画自然流畅程度

    In the skeletal animation, effect of in-between frames will influence the fluency of animation directly.

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  • 记住可能动画修改定点位置所以关键帧结构体中,除了角度长度值外,你可能还要修改标值。

    Also remember that you may want to change vertexes positions during the animation, so in your Keyframe structure, in addition to Angle and length fields, you may want to modify the coords values.

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  • 另一个让CG动画看起来有“漂浮感”的原因使用相同时间间隔设定关键实在是太容易了。

    One more reason CG gets that "floaty" look is because it is so easy to set keys with the same timing.

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  • 研究了动画生成关键技术,基于图形矢量表示法,提出通过网格化一个三维物体来生成中间画的算法

    A new method of generating in-between was put forward by meshing a three-dimension object based on the presentation of vector graphics.

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  • 时间线工作添加额外关键f曲线调整以便创造一个有趣充满活力动画

    Working in the timeline, additional keyframes are added and f curves adjusted in order to create a more interesting and dynamic animation.

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  • 本文研究增强人体关节动画运动细节描述关键调整插值方法

    This paper researches method of key frame editing and interpolation for human animation motion detail enhancement.

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  • 本文主要在计算机图形基础研究动画制作矢量绘图编辑动画关键插值技术以及动画实现方法

    This thesis is based on the computer graphic study, doing research in the drawing and editing of vector graphic, animation key frames and the realization of cartoons.

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  • 所有之间,然后计算软件自动包括底部使得实际过程动画的创作一些伟大的关键

    All of the in-between frames are then calculated by the software automatically, including the squish at the bottom, making actual process of animation a matter of creating a few great key frames.

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  • 现有人体骨骼动画的制作过程中,动画师必需手工标定人体各主要关节点位置人体骨架每关键帧姿态,工作量巨大。

    Animating an articulated three dimensional human model currently requires manual rigging to specify its internal skeletal structure and to define how the input motion deforms its surface.

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  • 现有人体骨骼动画的制作过程中,动画师必需手工标定人体各主要关节点位置人体骨架每关键帧姿态,工作量巨大。

    Animating an articulated three dimensional human model currently requires manual rigging to specify its internal skeletal structure and to define how the input motion deforms its surface.

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