出版商不再担心盗版问题,因为他们的游戏生存在云端而不是以一张极其容易复制的光碟形式存在。
And publishers no longer have to worry about piracy, as their games live in the cloud rather than on a disc that can be copied.
全球最大的游戏出版公司美国艺电(ElectronicArts, EA)的GerhardFlorin设想了一种光碟和下载相结合的游戏出版模式。
Gerhard Florin of Electronic Arts, the world's biggest games publisher, imagines a distribution model that combines disks with downloads.
全球最大的游戏出版公司美国艺电(ElectronicArts, EA)的GerhardFlorin设想了一种光碟和下载相结合的游戏出版模式。
Gerhard Florin of Electronic Arts, the world's biggest games publisher, imagines a distribution model that combines disks with downloads.
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