• 如何通过纹理9像素着色器吗?

    How to pass textures to DirectX 9 pixel shader?

    youdao

  • 然后像素着色器就可以进行采样了

    The texture can now be sampled in the pixel shader.

    youdao

  • 使用像素着色解决问题办法

    Using Pixel Shaders for Post Effects; Problem-solving Approaches;

    youdao

  • 顶点像素着色器必要的甚至有益区别

    Is the distinction between vertex and pixel shader necessary or even beneficial?

    youdao

  • 像素着色像素着色器像素计算效果图形处理功能

    Pixel shader a pixel shader is a graphics processing function that calculates effects on a per-pixel basis.

    youdao

  • 使用像素着色器纹理合并混合几个纹理而不是通道逼近。

    Use pixel shaders or texture combines to mix several textures instead of a multi-pass approach.

    youdao

  • 遮光优点不是轮廓细节可以模拟完全像素着色器镶嵌

    The shading advantages (not silhouette detail) can actually be simulated entirely in pixel shades without tessellation.

    youdao

  • 如果可能,为了简化像素着色,把代码移动顶点着色中。

    If possible simplify your pixel shaders by moving code to vertex shader.

    youdao

  • 像素着色器允许直接设置每个像素颜色使它们适合创建渐变

    Pixel shades allow you to directly set the color of each pixel that is drawn, making them ideal for creating gradients.

    youdao

  • 使用合并像素着色混合多个纹理而不是用多通道方法

    Use combines or pixel shaders to mix several textures per fragment instead of multi-pass approach.

    youdao

  • 第一化身像素着色称为片段着色器这个名字仍然有意义

    The first incarnation of these were pixel shaders, also known as fragment shaders, where the name still made sense.

    youdao

  • 这种计算着色一般用途操作各种数据结构像素着色不是针对。

    This compute shader will be general purpose and capable of operating on diverse data structures that pixel shaders are not geared towards.

    youdao

  • 主要过程如下所示,粒子2D技术那样处理直到他们用上像素着色器

    The main process is as follows. The particles are handled in the same manner as in the 2D technique until they reach the pixel shader.

    youdao

  • 核心层——基于XNA开发,针对3D动画一样的高端图像或者使用自定义像素着色器进行渲染

    Core Layer – XNA-based development for high-end graphics such as 3D animation or rendering with custom pixel shaders.

    youdao

  • 解决这个问题的第一办法是是改变深度这个深度像素着色器根据储存粒子纹理中的深度生成。

    The first approach to dealing with this is to perturb the depth being output from the pixel shader by a depth stored in the particle texture.

    youdao

  • 种快速有效的方案而且还可以产生非常细微的图像效果解放像素着色器资源以供他用

    This is fast, efficient, and can produce very detailed effects while freeing up pixel shader resources for other USES.

    youdao

  • 例子场景渲染使用像素着色器控制环境光漫反射镜面反射作用每个像素各个光照

    The scene in this sample is rendered using a pixel shader to control the ambient, diffuse, and specular contribution of each light at every pixel.

    youdao

  • 一旦掌握基本HLSL着色可以创建实现算法像素着色常见渐变类型然后运用不同材质spritebatch

    Once you've mastered the basics of HLSL shaders, you can create pixel shaders that implement the algorithms for drawing common types of gradients, then apply a different shader in SpriteBatch.

    youdao

  • 一旦掌握基本HLSL着色可以创建实现算法像素着色常见渐变类型然后运用不同材质spritebatch

    Once you've mastered the basics of HLSL shaders, you can create pixel shaders that implement the algorithms for drawing common types of gradients, then apply a different shader in SpriteBatch.

    youdao

$firstVoiceSent
- 来自原声例句
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定
小调查
请问您想要如何调整此模块?

感谢您的反馈,我们会尽快进行适当修改!
进来说说原因吧 确定