• 就是为什么听到建议使用着色器

    This is why you're hearing recommendations to use shaders.

    youdao

  • 为了图像加速卡能够知道哪些输入寄存应该载入哪些数据需要使用着色器声明

    In order that the accelerator could know what data should be loaded in each input register, shader declaration is required.

    youdao

  • 如果Z缓冲不能纹理方式访问那么深度额外的渲染处理中被使用着色器替代技术渲染。

    If Z buffer can't be accessed as a texture, then depth is rendered in additional rendering pass, using shader replacement.

    youdao

  • 照相机实际上使用着色器替换功能生成深度纹理因此需要不同的G -buffer设置时完全可以自己生成一个深度纹理。

    Camera actually builds the depth texture using Shader Replacement feature, so it's entirely possible to do that yourself, in case you need a different G-buffer setup.

    youdao

  • 照相机实际上使用着色器替换功能生成深度纹理因此需要不同的G -buffer设置时完全可以自己生成一个深度纹理。

    Camera actually builds the depth texture using Shader Replacement feature, so it's entirely possible to do that yourself, in case you need a different G-buffer setup.

    youdao

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