• 并非一个完整游戏引擎所以支持声音网络或者高级物理系统(碰撞检测一定程度的支持),但我们可以使用扩展实现。

    It is not a complete game engine, so it does not support sound, networking or advanced physics (but it has some support for collisions) and external libraries have to be used for that.

    youdao

  • 所有国家中,超过四分之三BIM使用其做碰撞检测

    Clash detection is used by more than three quarters of BIM users in all countries.

    youdao

  • 性能分析广泛应用中,尽管它的使用可视化碰撞检测都少。

    Performance analysis is widely used, though less so than 3d visualisations and clash detection.

    youdao

  • 本文尝试使用多种算法相结合,使用逐步求精方式进行碰撞检测

    Moreover, this thesis proposed some tentative methods on some key problems on the basis of research and analysis.

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  • 碰撞检测可变形体模拟过程耗时的环节,提出使用图形硬件快速算法

    Self collision detection is the most time consuming process in deformable object simulation. In this paper, a novel algorithm is presented for performing self collision using graphics hardware.

    youdao

  • 碰撞检测可变形体模拟过程耗时的环节,提出使用图形硬件快速算法

    Self collision detection is the most time consuming process in deformable object simulation. In this paper, a novel algorithm is presented for performing self collision using graphics hardware.

    youdao

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