• 已经使用图像映射

    I have used image map.

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  • 然后,它使用一个映射填充区域这个映射用于每个笔触绘图区域着色图像缓冲区

    It then fills the area with a mapping, which is an image buffer used to color up the painting area of each stroke.

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  • 对于可视应用程序可以使用表示标记图形图像映射软件包可以帮助开发这些组件

    With visual applications, you use presentation markup, graphics, image maps, and more, and software packages assist you in developing these components.

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  • urlpatterns第一映射使用静态服务资源媒介(例如图像文件)定义了一种匹配

    The first mapping in urlpatterns defines a match for statically served resources or media - for example, image files.

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  • 代码map元素使用AREA元素及其coordsSHAPE标签属性创建图象映射指向单个行星图像链接

    It creates links from the image map to individual images of the planets using the AREA element with the map element, COORDS value, and SHAPE attribute.

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  • 光亮过滤器使用色调映射首先测定哪个最终场景图像区域照亮然后排除剩余数据

    The bright-pass filter USES tone mapping to first determine what areas of the final scene image will be bright, and then it excludes the remaining data.

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  • 使用混沌映射将二进制商标像素空间区域中进行随机置乱,然后置乱的信息分块嵌入图像DCT变换系数中

    The chaotic mapping enables the logo pixels rearrange randomly in the specified spatial domain, and the mixed bits of the logo were embedded in the image DCT coefficients.

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  • 采用棒性匹配误差映射函数的基础上,使用一种类牛顿法的迭代优化方法实现了基于仿模型图像目标跟踪算法

    With the use of a robust error mapping function, an affine model-based target tracking algorithm is formulated, in which a quasi-Newton's iterative method is implemented in the optimization progress.

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  • 使用反向传播算法训练神经网络确定这种映射关系根据映射关系由低分辨力图像估计分辨力图像

    This mapping relation is determined by training neural network with a back-propagation algorithm, which is utilized to estimate images at finer resolution from coarser versions.

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  • 通常mip映射使用其中显示图像大小将决定用于绘制图像分辨率

    This is commonly used by MIP mapping where the displayed image size determines the resolution of the image used for drawing.

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  • 此外我们' ll看看我们如何可以利用内置布苏皮毛映射它们图像创建创建子画面,我们可以用乔木灌木任意数量应用程序。最后,我们' ll使用毛皮将添加一些羽毛到鸟字,完整的颜色和透明度的地图。

    In addition, we'll look at how we can utilize the built in uvs created for the fur to map images onto them, creating sprites that we can use for trees, bushes, or any number of applications.

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  • 此外我们' ll看看我们如何可以利用内置布苏皮毛映射它们图像创建创建子画面,我们可以用乔木灌木任意数量应用程序。最后,我们' ll使用毛皮将添加一些羽毛到鸟字,完整的颜色和透明度的地图。

    In addition, we'll look at how we can utilize the built in uvs created for the fur to map images onto them, creating sprites that we can use for trees, bushes, or any number of applications.

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