• 但是最初思想暗黑2的一次延伸暗黑2攻击怪物以后他们表现出来受到了的多少伤害

    But the basic theory is to really extend on the idea that Diablo II started with, which was that you would hit monsters and you would see the damage you did to them reflected on them.

    youdao

  • 在进行任务过程中搜寻发现新的敌人值得的,因为如果怪物足够厉害,那么即使最具有攻击性的怪物也对失去兴趣不再主动攻击

    Exploring and finding new adversaries while questing seemed worthwhile, since even hostile monsters lose interest in you and stop chasing you if you can get enough of a lead on them.

    youdao

  • 可爱怪物动画注意战斗怪物表情差异以及他们攻击动作使战斗更加精彩

    Cute monster Animations You will note the difference in monsters' expressions during battles, as well as their attack motions that will make battles even more exciting.

    youdao

  • 发现,加过挑畔天赋,防御姿态下第一超过69点的伤害将会使怪物转而攻击战士

    You will find that in defensive stance with defiance, the first hit over 69 damage will score the warrior aggro.

    youdao

  • 顺间产生和仇恨列表仇恨值最高玩家一样的仇恨值,使怪物转而攻击所需要10%,只是成为怪物暂时目标。

    It will give you exactly the threat of the player on top of the threat list - but not the 10% needed for the mob to change aggro, only a temporary aggro from the debuff!

    youdao

  • 顺间产生和仇恨列表仇恨值最高玩家一样的仇恨值,使怪物转而攻击所需要10%,只是成为怪物暂时目标。

    It will give you exactly the threat of the player on top of the threat list - but not the 10% needed for the mob to change aggro, only a temporary aggro from the debuff!

    youdao

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