为了将文字放置在合适的位置,你要首先执行图层 >栅格化 >图层 ,然后按Ctrl+T进入自由变换模式。
To position your text in the right position, you will have to go first though Layer>Rasterize>Layer and then press Ctrl+T to go into Free Transform mode.
重复的形状。新增小圆角矩形,并从选项栏中设置为相交。其位置见下面的图片。新增以下图层样式。
Duplicate shape. Add smaller rounded rectangle and from the option bar set it to Intersect. See picture below for its placement. Add following Layer Styles.
这就需要分组来避免因为图层位置不同而制作非常复杂的蒙版。
This requires separate groups to avoid complicated masking placed in different areas of the layers palette.
复制云彩图层,将它水平翻转摆放在如下位置。将云彩打组,不透明度设为50%。
Duplicate the Cloud Layer and Flip it Horizontally and then place it like in the next image. Group the Clouds Layers and set the Opacity to 50%.
它还强迫我用心去思考放置这些图层的最佳的位置,以便在后期操作中能快速找到。
It also forces me to really think about the best place to locate layers so that finding them later won't be so time consuming.
输入任意切片数量,脚本就可以快速为你的图层添加位置、旋转等可控制参数。
Slice it Up slices your footage into any number of slices and gives you full control over its position and rotation with the ability to re-randomise existing data.
系统引入了矢量图图层与位图图层的交互,矢量图层可以和位图图层任意叠加、交换位置。
System introduces alternation between vector map layers and bitmap layers , they can splice randomly and change position.
复制手臂图层,水平方向进行旋转,得到另外一只手臂,移动到相应位置上。
Duplicate the arm layer. Flip horizontally and place it for the other arm.
变更图层的大小、图案和位置。
复制云彩图层,将它水平翻转摆放在如下位置。
Duplicate the Cloud Layer and Flip it Horizontally and then place it like in the next image.
要想布置你的用户界面,你必须为视图层次中所有视图计算尺寸和位置。
To lay out your user interface, you had to calculate the size and position for every view in your view hierarchy.
要想布置你的用户界面,你必须为视图层次中所有视图计算尺寸和位置。
To lay out your user interface, you had to calculate the size and position for every view in your view hierarchy.
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