下一行声明一位图资源。
并在白色的位图资源项目,它为一个伟大的显示。
And white bitmap resource in the project, it made for a great display.
这可以那些你不想为了匹配屏幕分辨率而进行拉伸的位图资源。
This can be used for bitmap resources that you do not want to be scaled to match the device density.
它告诉资源编译器在那里能找到真实的位图文件。
It tells the resource compiler where to find the actual BMP file.
工具栏编辑器使您能够创建工具栏资源,并将位图转换为工具栏资源。
The toolbar editor enables you to create toolbar resources and convert bitmaps into toolbar resources.
支持存储仿真媒体资源,例如:纹理地图、位图和网格文件,直接被CLR编译为窗体的嵌入式资源,而不是做为外部的文件。
Support for storing simulation media resources such as texture maps, bitmaps, and mesh files directly as part of the CLR assemblies in the form of embedded resources rather than as external files.
下面的代码示例演示如何从嵌入式资源提取图标并将其转换为位图以便在图像列的每个单元格中显示。
The following code example demonstrates how to extract an icon from an embedded resource and convert it to a bitmap for display in every cell of an image column.
一个资源可以是图标,字符串的表格,菜单,位图,用户定义的数据等。
A resource can be an icon, a table with strings, menu, dialog, bitmap, user defined data etc.
快速资源管理器,你可以创建新的菜单项,子,分频器,指定菜单的位图和提示文字,和管理现有的菜单中添加的项目由其他程序。
With Fast Explorer you can create new menu items, submenus, dividers, specify menu bitmaps and hint text, and manage existing menu items added by other programs.
快速资源管理器,你可以创建新的菜单项,子,分频器,指定菜单的位图和提示文字,和管理现有的菜单中添加的项目由其他程序。
With Fast Explorer you can create new menu items, submenus, dividers, specify menu bitmaps and hint text, and manage existing menu items added by other programs.
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