在不同的流中传递实体。
这是最后一个有时会引起问题的场景:需要在不同流中传递实体时会出现什么情况?
Here's one last scenario that sometimes causes problems: what happens when you are required to pass entities in different flows?
应用程序可以检索对象或者将它们传递到实体管理器。
Applications can retrieve objects or pass them into the entity manager.
举例来说,传递对象、业务对象,和数据访问对象模板将应用于PIM中的每个实体。
For example, the transfer object, business object, and data access object templates may be applied to each entity in the PIM.
当请求一个SSL 保护的页面时,浏览器认为服务器是一个可信任的实体,并且启用一个连接来回传递加密的信息。
When an SSL-protected page is requested, the browser identifies the server as a trusted entity and initiates a handshake to pass encryption key information back and forth.
通过实体创建的这些断言负责安全执行(如安全服务),以传递其结果给依靠这些结果的其他实体。
These assertions are created by the entity responsible for security enforcement (such as a security service) to convey its findings to other entities that depend on those findings.
该拦截器需要做的唯一一件事就是将加载的实体传递给RichDomainObjectFactory的autowire方法。
The only task this interceptor needs to perform is to pass the loaded entity to the autowire method of the RichDomainObjectFactory.
AccountValue——是一个传递对象,这个对象表示从Account实体bean远程接口获取的帐号信息。
AccountValue — a transfer object that represents account information obtained from the account entity bean remote interface.
业务分析师在WebSphereBusinessModeler 中定义表示在业务流程中传递的信息实体的业务项。
The business analyst working in WebSphere Business Modeler defines business items which represent the information entities passing through the business processes.
唯一的不同在于,指定请求和响应媒体以及响应实体类型之后,post字符串本身作为方法参数传递到resource . post方法。
The only difference is that the post string itself is passed in as a method parameter to the resource.post method after specifying the request and response media types and the response entity type.
传递给WriteAuditEvent的第三个参数是个可以随意写任何内容的字符串,我们可以用来传递任何想要纪录到自定义审计实体的日志中的信息。
The third parameter passed to the WriteAuditEvent method is an open-ended string value that you can use to pass whatever custom data you want to record for a custom log entry.
EDA使用传递消息概念作为两个或多个实体之间交互的方法。
EDA USES messaging concepts as the means of interaction between two or more entities.
此次查询可以传递给EntityManager,以检索所有Department实体的列表,该列表通过它们的 department号码进行排序。
This query can be passed into the Entity Manager to retrieve a list of all Department entities, ordered by their department number.
视频编码器作为一个实体,通过不同的控制块映射不同的编码通道,通过消息传递机制与其他实体进行通信协作。
As an independent entity, video coder USES different control blocks for different coding channels, and communicates with other entities through a 'message delivery' mechanism.
这里所有主体是能够相互传递信息的软件实体。
All the agents here are software entities that are able to pass messages among themselves.
创建Gilead项目的主要目的是减轻人们把持久性实体传递到其他系统或者其他技术前端时遇到的痛苦。为什么这个过程那么棘手呢?
The primary reason Gilead was created was to ease the pain that is sometimes incurred when sending persistent entities to other systems or front-end technologies.
图6:表示传递到实体2的异步消息的序列图片段。
Figure 6: a sequence diagram fragment showing an asynchronous message being sent to instance2.
实体名称必须与被传递的自变量相匹配。
生物体:任何可以复制或传递基因物质的生物实体。
Organism: Any biological entity capable of replication or of transferring genetic material.
利用弹性实体单元有限元模型研究了压边圈厚度对压边应力传递的影响规律,并与实验结果进行了对比分析。
The effect of blank holder thickness on stress transfer was studied by means of an elastic solid element finite element model. The simulation results were verified by experiments.
实体传输可以在网络中直接传递或者存储对象,因而在网络编程中具有很重要的作用。
Entity transmission plays an important role in Internet programs due to its capacity of enabling to transmit or store object directly.
主要通过非正线实体工程试验段块石护坡层内热量传递过程监测,对块石护坡结构冷却路基的作用机理进行研究。
The cooling mechanism of crushed rock revetment of embankment was studied by monitoring the heat transfer in crushed rock layers of revetment at the experimental sections.
城市历史环境包含历史实体和这些实体所传递的历史文化信息。
Historical surrounding include historical entity and historical cultural information of the entity.
予授概念的核心是客观实体的直接的物理性传递。
The focus of this concept is the direct physical transfer of concrete objects.
随着分布式虚拟环境的大规模化的趋势,需设计一种新型的消息传递机制,以支持实体间的实时交互。
As dVEs are heading toward the large-scale systems, a new messaging mechanism is to be designed in order to enable real-time interactions between entities.
随着分布式虚拟环境的大规模化的趋势,需设计一种新型的消息传递机制,以支持实体间的实时交互。
As dVEs are heading toward the large-scale systems, a new messaging mechanism is to be designed in order to enable real-time interactions between entities.
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