在这些计算机仿真游戏中,学习者所处的情境要求他们必须快速思考和说话。
In these computer simulations, learners are put in situations where they have to think and talk fast.
游戏物理引擎通过避免诸如布朗运动这样的东西来缩减仿真,进而最小化仿真的处理复杂性。
Game physics engines scale back the simulation by avoiding such things as Brownian motion, which in turn minimizes the processing complexities of the simulation.
BAE系统公司参与该工程的Jamil Appa说,有一个目标是要搞清楚这些视频游戏机的内部架构为何能如此轻易地处理仿真中用到的复杂算法。
Jamil Appa of BAE, who is involved in the project, says one aim is to see how easily the internal architecture of video-games consoles can handle the complex algorithms used in simulations.
因为组播能够有效地节约网络带宽、降低网络负载,所以在实时数据传送、多媒体会议、数据拷贝、游戏和仿真等诸多方面都有广泛的应用。
Multicast reduces network overload and saves bandwidth, so it has been found a lot applications, such as real-time data transportation, multi-media conferences, data backup, games and simulations.
虚拟现实技术在远程教育、虚拟购物、电力系统、飞行仿真、数字化地球和游戏娱乐等领域都有广泛的应用。
Virtual reality has been widely used in the fields such as distance learning, virtual shopping, electric power system, flying simulation, digital earth, etc.
虚拟现实技术在飞行仿真、交互式GIS、虚拟购物、数宇地球和游戏娱乐等领域都有广泛的应用。
Virtual Reality has been widely used in the fields such as flying simulation, interactive GIS, virtual touring, digital earth, information visualization, architecture walkthrough, etc.
切切看是一种生动而形象的“过家家”游戏,仿真的面包、水果、蔬菜能够让宝宝在游戏中体验日常生活中的基本小常识。
Slice and see is a vivid image of an "Everybody" game simulation of bread, fruits, vegetables to a baby in the game to experience life's basic elements.
那些赛车仿真的发烧友们总能在一英里以外就认出基于ISI引擎的赛车游戏,这都要归功于它已被人熟悉的典型游戏界面。
Fans of racing sims can usually spot an ISI-based game from a mile away, thanks if only to the typically familiar look and feel of the game's interface.
通过一个应用上述模型的虚拟人情感交互系统,验证了此模型可以很好的对人类的情感进行仿真,可以应用于情感机器人和人性化计算机、游戏等许多领域。
Finally we describe a system that USES the described models, and the simulation results show that this kind of affective model can better simulate emotion. This model can be applied to...
通过一个应用上述模型的虚拟人情感交互系统,验证了此模型可以很好的对人类的情感进行仿真,可以应用于情感机器人和人性化计算机、游戏等许多领域。
Finally we describe a system that USES the described models, and the simulation results show that this kind of affective model can better simulate emotion. This model can be applied to...
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