• 他们造成仇恨值不变

    There have been no changes to the amount of threat caused.

    youdao

  • 毁灭延伸现在正确减少混乱暗影火焰的仇恨

    Destructive Reach: Now properly reduces threat on Chaos Bolt and Shadowflame.

    youdao

  • 其他玩家攻击了长时间,通过嘲讽可以获得越多仇恨

    The longer other people have been beating on a mob while you were not, the more threat you will gain by taunting.

    youdao

  • 战斗日志里的“获得x法力获得0.5仇恨,生命也一样。

    Acities that put "you gain x ma particulara" in the combaloneyimply becauseeball bat log give 0.5 threat per point gained;

    youdao

  • 嘲讽可能能够提供最高仇恨的技能了,因为可以提供永久仇恨

    Taunt is potentially your highest threat move, because it gives permanent threat.

    youdao

  • 就意味着经过496秒时间,战士造成的仇恨下降到了99.945%。

    This means he went down to 99.945% threat in 496 seconds.

    youdao

  • 为了拉回目标,最少需要那个人110%仇恨或者121%自己的当前仇恨值

    To regain it, you need 10% of that, or 121% of your current threat, at an absolute minimum. So don't lose aggro, it's hard to get back!

    youdao

  • 治疗,无天赋修正情况下造成0.5的仇恨值,把实验2第二个玩家换成治疗可以证明。

    Each point of healing, when completely unmodified by talents, gives 0.5 threat. Replace the proof for (2) by the second person only healing.

    youdao

  • 拯救,直接减少仇恨值,累死法师隐身技能,但是每秒2%,同时负面效应是性能力减少10%。

    Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%.

    youdao

  • 顺间产生和仇恨列表仇恨值最高玩家一样的仇恨值你使怪物转而攻击你时所需要10%,只是让你成为怪物暂时目标。

    It will give you exactly the threat of the player on top of the threat list - but not the 10% needed for the mob to change aggro, only a temporary aggro from the debuff!

    youdao

  • 战斗狂暴姿态下,所有仇恨将会乘以80%这个系数。在防御姿态下,这个系数变为130%。如果升了挑天赋时,这个系数145%。

    In Battle stance and Berserker stance, all threat from a Warrior is multiplied by 80%. In defensive stance, the multiplier is 130%. With Defiance, it is 145%.

    youdao

  • 拯救祝福更名为拯救之现在每秒2%速度减少目标威胁持续10同时减少输出输出伤害治疗效果10%。(可能是输出、治疗所造成的仇恨?)

    Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%.

    youdao

  • 这个公式也表示出,相同强度情况下,一旦达到 初试之后,等级低的宠物技能制造的仇恨要比等级高的宠物低吼技能制造的仇恨

    One quirk of this formula is that a lower-level pet with the same attack power as a higher-level pet will generate much more threat once the PAP threshold is reached.

    youdao

  • 这个公式也表示出,相同强度情况下,一旦达到 初试之后,等级低的宠物技能制造的仇恨要比等级高的宠物低吼技能制造的仇恨

    One quirk of this formula is that a lower-level pet with the same attack power as a higher-level pet will generate much more threat once the PAP threshold is reached.

    youdao

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