他们造成的仇恨值不变。
毁灭延伸:现在正确的减少混乱箭和暗影火焰的仇恨值。
Destructive Reach: Now properly reduces threat on Chaos Bolt and Shadowflame.
其他玩家攻击了越长时间,你通过嘲讽就可以获得越多的仇恨值。
The longer other people have been beating on a mob while you were not, the more threat you will gain by taunting.
战斗日志里的“你获得x法力”每点获得0.5仇恨值,生命值也一样。
Acities that put "you gain x ma particulara" in the combaloneyimply becauseeball bat log give 0.5 threat per point gained;
嘲讽可能是能够提供最高仇恨值的技能了,因为它可以提供永久的仇恨。
Taunt is potentially your highest threat move, because it gives permanent threat.
这就意味着,经过496秒时间,战士造成的仇恨值下降到了99.945%。
为了拉回目标,你最少需要那个人110%的仇恨值,或者121%你自己的当前仇恨值。
To regain it, you need 10% of that, or 121% of your current threat, at an absolute minimum. So don't lose aggro, it's hard to get back!
每点治疗,无天赋修正情况下造成0.5的仇恨值,把实验2中第二个玩家换成治疗者就可以证明。
Each point of healing, when completely unmodified by talents, gives 0.5 threat. Replace the proof for (2) by the second person only healing.
拯救,直接减少仇恨值,累死法师的隐身技能,但是每秒减2%,同时负面效应是性能力减少10%。
Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%.
他会让你顺间产生和仇恨列表上仇恨值最高的玩家一样的仇恨值,但不给你使怪物转而攻击你时所需要的10%,只是让你成为怪物的暂时目标。
It will give you exactly the threat of the player on top of the threat list - but not the 10% needed for the mob to change aggro, only a temporary aggro from the debuff!
在战斗和狂暴姿态下,所有的仇恨值将会被乘以80%这个系数。在防御姿态下,这个系数变为130%。在如果升了挑畔天赋时,这个系数是145%。
In Battle stance and Berserker stance, all threat from a Warrior is multiplied by 80%. In defensive stance, the multiplier is 130%. With Defiance, it is 145%.
拯救祝福更名为拯救之手,现在以每秒2%的速度减少目标总威胁值,持续10秒,同时也减少输出输出伤害和治疗效果10%。(可能是输出、治疗所造成的仇恨?)
Blessing of Salvation renamed Hand of Salvation, now reduces total threat on the target by 2% per second for 10 seconds while also reducing all damage and healing done by 10%.
这个公式也表示出,相同强度的情况下,一旦达到 初试值之后,等级低的宠物低吼技能制造的仇恨要比等级高的宠物低吼技能制造的仇恨多。
One quirk of this formula is that a lower-level pet with the same attack power as a higher-level pet will generate much more threat once the PAP threshold is reached.
这个公式也表示出,相同强度的情况下,一旦达到 初试值之后,等级低的宠物低吼技能制造的仇恨要比等级高的宠物低吼技能制造的仇恨多。
One quirk of this formula is that a lower-level pet with the same attack power as a higher-level pet will generate much more threat once the PAP threshold is reached.
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