详细阐述在系统实现过程中应用到的人脸几何表示、一般人脸变化到特定人脸、弹性网格、肌肉模型、全视角贴图、表情提取等技术。
The relevant techniques, including polygonal representation for surface, deformation from a general face model to a specific model, spring mesh, muscle based animation...
详细阐述在系统实现过程中应用到的人脸几何表示、一般人脸变化到特定人脸、弹性网格、肌肉模型、全视角贴图、表情提取等技术。
The relevant techniques, including polygonal representation for surface, deformation from a general face model to a specific model, spring mesh, muscle based animation model, global text…
详细阐述在系统实现过程中应用到的人脸几何表示、一般人脸变化到特定人脸、弹性网格、肌肉模型、全视角贴图、表情提取等技术。
The relevant techniques, including polygonal representation for surface, deformation from a general face model to a specific model, spring mesh, muscle based animation model, …
该算法不受网格调整精度的影响,同时适用于不同的纹理映射到同一三维人脸模型上。
This algorithm isn't influenced by the precision of model fitting and can be used to map different textures on the same model.
传统方法采用精细的网格模型或曲面模型建立人头三维结构,采用生理模型或参数模型进行人脸动画。
Traditional approaches use wire-frame model or surface model to build 3D head structure, and use physiological model or parametric model to make facial animation.
根据检测结果用径向基函数插值方法将事先选择好的一个中性标准网格模型进行空间网格变形使其变形为个性化人脸几何模型;
Thirdly we employ radial basis functions (RBF) interpolation method to deform a neutral generic model to the personalized geometry model according to the detected features.
根据检测结果用径向基函数插值方法将事先选择好的一个中性标准网格模型进行空间网格变形使其变形为个性化人脸几何模型;
Thirdly we employ radial basis functions (RBF) interpolation method to deform a neutral generic model to the personalized geometry model according to the detected features.
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