卢巴苏美科成为世界上最著名的人物模型。
Luba Shumeyko became one of the world's most well known figure models.
修正:人物模型和投掷项目的动画是不同步的。
Fixed: Animations of character's model and the thrown item are not synchronized.
新界面:新的和女性人物模型相关的游戏界面。
评选出10大赛道,10大人物模型,10大赛车。
他想出了一个能令两个人物模型站立的办法,因而消除这种可能。
What he came up with was a workaround that causes both the players viewport and his model to stand-up simultaneously, thereby eliminating the possibility of performing this exploit in CSP.
这些人只不过是他们从报纸的新闻中塑造出来的一个又一个缺乏真实性的人物模型。
He has never met these people in real life-they are lay figures modelled on what he gets from newspapers.
纳克·莫弗斯是一个特兰多沙人,用的是第一季中的加·纳克特相同的基础人物模型。
Nack Movers is a Trandoshan, using the same basic character model as Gha Nachkt from Season One.
他的个人简介很短:“我拥有每一部星球大战的电影、人物模型等,同时我还是一位环保人士。”
His short self-description also notes, "I own pretty much every starwar movie, action figure etc., " and "I'm also one who cares about the environment."
你可以看到广阔、壮丽的场景,包括了栩栩如生的城市,精致的雕像,以及高面数的人物模型。
You'll also see huge, scenic Vistas that include detailed cities and elaborate statuaries as well as highly detailed character models.
我很喜欢专业版的想法,我认为它有一个很好的潜力,如果他们修正人物模型,声音和其他小东西。
I really like the idea of Promod and I think the game has a very good potential if they fix the player models, sound and other small things.
现阶段我比较担心的是,人物模型,运动和一些声音的问题会成为反对者不支持CSP的最大理由。
At this stage my main concerns are that the player models, movement and some sound issues will be the naysayers' biggest argument to not support CSP.
人物模型不仅要看起来像一个特定的人物角色,但他们也必须建立在这样一种方式,他们能够很容易地动画。
Character models must not only look like a particular character, but they must also be built in such a way that they are able to be readily animated.
此视频教程系列是针对已经有一些游戏人物模型工作知识的中级水平的,但需要指导,以获得更专业的效果的艺术家。
This video series is aimed at intermediate level artists who already have working knowledge of how to make game character models, but need guidance to obtain more professional results.
嵌入:你同样可以将其嵌入一个支持兼容、交互版本的人物模型浏览器的网站中,如一些社交网站,公会网站,或者论坛。
Embed: You can embed a standalone, interactive version of the character's model viewer in a compatible website, such as a social networking site, guild website, or forum.
当游戏中占比100%的玩家有不同的人物模型,不同类型的学习和处理信息的方式,这时候你怎么去创建一个单一的教程指导?
How do you create a single tutorial system that accounts for 100% of players of your game when there are different personas, different styles of learning and processing information?
市场研究公司GartnerMedia估计,到2011年,全世界80%的互联网用户都将会有一个化身,制作在线人物模型,和屏幕名字一样普遍。
Research firm Gartner Media estimates that by 2011, 80% of Internet users worldwide will have an avatar, making animated online personas as common as screen names.
和UCD相比起来,ACD将人物角色模型的数据量减少到仅有行为的程度,对于快速开发来时相当的方便,但是与完整的人物模型相比,失去作为一个角色的一些重要的特性。
Comparing with UCD, ACD has minimized the persona data to an "activity" level, really convenient for some quick developing, but loses some important characteristics of a fully built persona.
波尔的模型会为他赢取1922年诺贝尔奖,但其局限激发了对纯粹量子物理学的探索,做这项研究的一个关键人物就是维尔纳·海森堡。
Bohr's model would win him the 1922 Nobel Prize, but its limitations inspired the search for a purely quantum physics. A key figure in this investigation was Werner Heisenberg.
但是我不能在没有这些明星授权的前提下把这些公众人物的形象作为模型。
But I can't model them on people in the public eye without the star's permission.
程度较轻的人,背地里可能有一套动漫人物的模型,休息时好跟她们出去约会。
The less extreme might have a hidden collection of figurines based on anime characters that they go on “dates” with during off hours.
人物角色减少了对详细图形模型的需求,通过人物角色使用的叙述结构,能够更容易理解用户行为的很多细微差别。
Personas reduce the need for elaborate diagrammatic models; it's easier to understand the many nuances of user behavior through the narrative structures that personas employ.
手办通常是人物或其他生物的模型。
They are often model figures portraying humans or other living creatures.
我经常会以现实人物为模型来设计角色,这是因为卡普空里面就有不少性格丰富古怪的同事。
I do often use real people as models due to the abundance of eccentrics here at Capcom but they never realise there are characters based on them in game, even when they play it themselves.
人物角色作为用户模型能够代表具体的个体,他们并不是实际的人,但其直接从对实际的人观察过程中综合而来。
Personas are user models that are represented as specific, individual human beings. They are not actual people but are synthesized directly from observations of real people.
当计算机模型用于游戏、电影或广播时,人物角色提供了一种独特的挑战。
When bUIlding computer generated models for games, film, or broadcast, characters provide a unique set of challenges.
人物角色必须像其他模型一样,基于真实世界的观察。
Personas, like any models, must be based on real-world observation.
人物角色必须像其他模型一样,基于真实世界的观察。
Personas, like any models, must be based on real-world observation.
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