婚纱,棺材,人体骨骼模型。
本文在建立人体骨骼模型的基础上,采用四元数方法对给定的关键帧进行插值生成中间帧,并对生成结果做简单的分析。
On the basic of creating human body' s skeletal model, using quaternion method to building in-between frames, and analyzing the result.
目的:建立人体整体骨骼系统的高精度三维模型,为解剖教学、生理模拟等应用提供三维数据集。
Objective: to establish three-dimensional modeling of human skeleton system for the applications of anatomy teaching, physiological simulation, etc.
首先本文以解剖学为依据,建立了一个较为复杂但更加真实的虚拟人体骨骼层模型。为进一步的肌肉层定位以及高级的人机评价方法实现打下基础。
First of all, we built a more complex but real virtual human skeleton model according to anatomy, which is a foundation for further locating the muscles and advanced ergonomics evaluation methods.
使用兼容浏览器访问人体浏览器的主页时,便会看到一个人体模型,可以对皮肤、肌肉、组织和骨骼系统等多个视图层进行调节。
Use a compatible browser to access the browser's home page, the body will see a human model, you can skin, muscle, skeletal system and other organizations and to adjust the view layer.
人体骨架模型主要由关节和骨骼构成。
这种方法涉及了一系列的人体骨骼,关节,肌肉和神经生理学,解剖学和机械特性的数学模型。
Such method involves mathematical modeling on a series of physiological, anatomical and mechanical characteristics of human bones, joints, muscles and nerves.
该文提出了一种简单有效的基于人体骨骼化模型的步态识别方法。
This article describes a simple and effective gait recognition method based on a skeletal model of the body.
然后分割图像中运动人体的侧面影像,并进一步细化为人体的骨骼化模型;
Secondly, body silhouette is segmented from the image and that is converted into a skeletal model afterwards.
从人体生理学角度入手,通过分解以骨骼为要素的手部各关节的结构,建立了简化的手部运动描述模型。
In the system, This dissertation derives the simplified kinetic model for describing human-hand from the joint's skeleton structure discussion based on physiology.
目的:研究重建人体骨骼结构的有限元几何模型。
Objective: To propose a method to reconstruct the human skeleton for biomechanical studies.
为了实现虚拟空间中人体动画的逼真运动,基于解剖学建立了虚拟人体三维骨骼模型。
In order to achieve realistic human motion in virtual environment, a 3D skeleton model of virtual human is built.
为了实现虚拟空间中人体动画的逼真运动,基于解剖学建立了虚拟人体三维骨骼模型。
In order to achieve realistic human motion in virtual environment, a 3D skeleton model of virtual human is built.
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