第五章对三维人体建模技术进行了阐述。
Fifth chapter described three-dimensional human body modeling technology.
早期虚拟人技术的研究集中在人体建模和底层动作控制技术。
The early researches focus on human modeling and low level motion control technology.
考虑到这一实际应用,提出了一种参数化人体建模的新方法。
Taken into consideration this practical application, a novel method for parameterized mannequin modeling was proposed.
该算法主要包括背景建模与前景提取、人体头部定位、人体肢体提取和人体建模几个部分。
This algorithm consists of foreground segmentation, human head location, human body parts identification, human model construction etc.
针对人体模型在服装行业的应用,提出了一种基于曲面建模与多边形建模的混合人体建模方法。
In this paper, a virtual human modeling method based on curved-surface modeling and polygon modeling is presented for garment industry.
本文针对这些不足,对服装三维人体建模方法进行了研究,提出了一种基于特征的服装三维人体参数化建模方法。
According to these drawbacks, the research presented in this thesis proposes a novel real-time approach of 3d human parameterized modeling based on feature.
在研究当前三维人体数据获取方法和各种三维人体建模方法的基础上,总结三维服装CAD系统中人体模型的建模方法。
On the base of studying the method of getting 3d mannequin data and all kind of 3d human modeling, this paper has summarized the method of mannequin modeling in 3d garment CAD.
该模式的基本思想是,在服装CAD系统的人体建模过程中,不要拘泥于一种固定的人体建模方法,而是根据系统不同方面的需求进行灵活的选取。
The basic thesis implicated in this mode is that in the course of mannequin modeling for garment CAD, should take different methods rather than relying only one.
为了能在基于PC平台的虚拟现实中实现更具真实感的人体运动仿真,该文提出一种改进的约束求解方法,将人体建模为基于约束关节树的骨骼结构。
In order to make human motion simulation more realistic in Virtual Reality on PC platform, this paper introduces an improved method of modeling human body as a tree with constraint joints.
文中提出的功率键合图建模方法能够较好地完成对人体循环系统建立仿真模型的工作,并对一个简化的循环系统生理模型进行了计算机仿真研究。
In this paper, the Power Band Graph (PBG) modeling method is used to realize modeling of the human circulation system and conduct a simulation study on a simplified physiological system model.
人体骨骼动画技术是虚拟人物建模中的研究重点。
Animating human bodies becomes one of the most active research fields in virtual human modeling.
人体曲面建模与自由变形方法是实现人体数字化的关键技术。
Body modeling and FFD (Free form Deformation) methods are key techniques in the field of body digitalization.
为了实现人体运动建模,提出一种新颖的基于人体关节约束的实时逆向运动学算法。
A novel inverse kinematics algorithm based on the human constrained joints for real-time human motion modeling is proposed.
介绍一种基于特征的服装人体模型参数化建模方法。
A feature based parametric mannequin modeling method is presented.
为了用较少的参数反映人肢体皮肤的变形,该文提出以旋转圆锥曲面进行弹性连接体(人体)三维建模。
This paper presents a new method of elastic articulated objects(human bodies) modeling based on a new revolving conic surface.
最后利用所建模型分析服装热阻及透湿指数对人体热负荷的影响。
At last, influences of the suit thermal resistance and impermeability index to body hot load ware analyzed with the modal built above.
在现代的一些虚拟现实系统中,如模拟人体模型、游戏以及电影特技中需要对头发的真实感进行建模。虚拟现实的关键技术之一是对显示对象进行建模。
In some virtual reality systems, such as simulated human body model, computer games and stunts in movies, there is a need of hair modeling.
为进一步研究人体冲击损伤的防护和人体冲击动态响应的建模提供了依据。
These experimental results provide scientific basis for the protection of human body from impact injuries and the construction of human body dynamic models.
实验表明,新建模方法适用于传感器数据驱动人体模型的实时运动再现,并能够逼真地体现人体运动的生物力学特征。
The experimental results show that the proposed model is suitable for sensor data-driven virtual-human in real-time animation and has good biomechanics characteristics in representing human motion.
实验表明,新建模方法适用于传感器数据驱动人体模型的实时运动再现,并能够逼真地体现人体运动的生物力学特征。
The experimental results show that the proposed model is suitable for sensor data-driven virtual-human in real-time animation and has good biomechanics characteristics in representing human motion.
应用推荐