产生一个随机数定义位置定义一个数组,用来存放随机编号,使Image响应鼠标事件,来改变图片位置。
Location to generate a random number define the definition of an array used to store random Numbers, so image respond to mouse events, to change the image location.
它其实是一个游戏,允许你产生一个随机数,我们叫它伪随机数,能够高效地转动骰子,so,that,scratch,can,effectively,roll,或者抛掷一枚硬币,或者给你一个不确定结果。
Oh, it turns out there's a puzzle piece that allows you to pick a random or as we'll start calling it soon a pseudorandom number scratch a dice or flip a coin, or give you a bit of non-determinism.
换句话说,就是重复利用巴恩·斯利蕨类公式所产生的随机数可以形成一个蕨类形状的独特物体。
In other words, random Numbers generated over and over using Barnsley's fern formula ultimately produce a unique fern-shaped object.
到了这儿,您就可以回到前面给每个骰子加一个随机数产生器。
Having done this, you could then go ahead and give each die its own random number generator.
所以,让我们更进一步,在产生随机数的地方加一个互斥量。
So, let's say we go ahead and add a mutex that surrounds the random number generator.
我们得到服务器返回的四字节的Unix时间戳以及28字节的随机数,它也将在后面使用(译注:注Clien Hello是发了一个随机数,这两个随机数将用于产生最后的对称密钥)。
We get the server's four byte time Unix epoch time representation and its 28 random bytes that will be used later.
为设计一个用于信道仿真和编码器性能测试的高速高斯随机数发生器,研究了适于硬件实现的高速通用的连续随机变量和随机序列产生法。
To design a gaussian random number generator used for channel simulation and coder performance test, high-speed universal random number and correlated stochastic series generators are studied.
给出了一个在密码处理器中直接调用SHA - 1模块进行修正处理的接口,在对真随机数发生器的原始输出进行修正处理的同时,有效地提高了随机序列的产生速度。
Also a module directly invoking the SHA-1 module in crypto-processor is given, which corrects the original outputs of TRNG, and at the same time improves the output bit rate of random sequences.
给出了一个在密码处理器中直接调用SHA - 1模块进行修正处理的接口,在对真随机数发生器的原始输出进行修正处理的同时,有效地提高了随机序列的产生速度。
Also a module directly invoking the SHA-1 module in crypto-processor is given, which corrects the original outputs of TRNG, and at the same time improves the output bit rate of random sequences.
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