对于二维碰撞,可以根据车辆的碰撞位置和停止位置,反推计算出车辆碰撞后的分离速度和碰撞前的接触速度。
For collinear collision, the preceding collision velocity and post collision velocity are calculated on the basis of the impact locality and stop locality of collision vehicle.
采用粒子网格单元与蒙特卡洛碰撞相结合的方法,建立霍尔效应推力器羽流的二维轴对称模型。
A two-dimensional axisymmetric hybrid particle-in-cell and Monte Carlo Collision model is developed to study the Hall effect thruster plume.
采用二维全粒子模拟方法研究了无碰撞磁场重联。
The collisionless magnetic reconnection is studied using two dimensional full particle simulation.
为消除二维汽车碰撞模型的病态性,利用矩阵扰动理论分析了模型病态性的实质。
Matrix perturbation theory was applied to analyzing the ill-conditioned two-dimensional vehicle collision model.
设计了较为通用的、与模型无关的虚拟环境漫游引擎,并分析了其中的相机控制、碰撞检测和二维地图控制等技术。
Roam engine, which is all-purpose and independent of model, of virtual environment is designed. Camera control, collision detecting and planar map control are discussed.
在炸药爆炸驱动飞板碰撞厚钢板后,利用二维动态有限元数值分析方法对厚钢板自由面的速度进行了数值计算。
The velocity at the free face of a thick steel plate impacted by an explosive plate is calculated by means of the two-dimension dynamic finite element analytical method.
本文介绍了我们编制的《弹性碰撞》的程序,该程序模拟同一个二维弹性碰撞的两种散射角及其关系。
This paper introduce a program of the "elastic collision" experiment which is an analog of two kinds of the scattering angles and the relation between them in elastic collision of two dimensions.
利用二维全粒子模拟方法研究了无碰撞等离子体中的磁场重联过程,得到了不同区域的离子和电子速度分布。
The process of magnetic reconnection in the collisionless plasma and distributions of particles in different positions are studied based on two-dimensional particle simulation.
对二维面碰撞简化为一般的点碰撞和点碰撞方程的混合求解法进行了推导。
Two dimensional surface impact can be simplified into general point impact and mixed solution method of point impact equation are produced in this paper.
采用二维九速的格子气模型模拟热声振荡,建立了完备的多体碰撞规则,提供了粘性和热边界的处理方法。
A complete multi-particle collision rule was established, and a method for dealing with viscous and thermal boundary was provided in the present model.
借鉴二维空间的几何图形法解决了三维空间机器人无碰撞轨迹规划问题。
The 3-d space robot collision-free trajectory planning problem, by means of geometry-graphics method in 2-d space, is resolved.
最后,基于本文方法模拟了二维水溶液中两个油滴的碰撞破碎过程。
Simultaneous, two-dimensional simulation of breaking up process of two colliding oil drops in water under surface tension was also simulated.
本文提出了一个对称修正模型来解析求解非对称二维平板碰撞问题,并对产生的射流和杵体的性质做出预测。
A modified symmetry model to resolve the problem of asymmetric collision was given and the characteristics of the jet and slug were predicted.
本文提出了一个对称修正模型来解析求解非对称二维平板碰撞问题,并对产生的射流和杵体的性质做出预测。
A modified symmetry model to resolve the problem of asymmetric collision was given and the characteristics of the jet and slug were predicted.
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