使用对象流图(它是捕获事件和状态转换的基础模型)虚拟化实体生命周期是这个模型的关键。
Virtualization of the entity lifecycle through Object Flow Diagrams, a basic model that captures both events and state transitions, is critical in this model.
对技术人员来说,同一事件序列反映了代表业务实体对象的状态变化。
For technologists, the same series of events reflects the change in state for object representing the main business entity.
在数据流上下文中,分析师识别对象类型,并思考改变对象状态的事件。
In the context of data flow, an analyst identifies object types, and thinks about events that change the state of objects.
前面已经强调过,XMLEventReader在解析过程的每一步之后通过事件对象和应用程序通信自己的状态。
As already emphasized, XMLEventReader communicates its state to the application through event objects after every step of the parsing process.
事实上,XMLEventReader的一个标准实现可以包装一个XMLStreamReader并在其当前状态的基础上创建事件对象。
In fact, a canonical implementation of XMLEventReader might wrap an XMLStreamReader and create event objects based on its current state.
bInitialState是这个事件对象的初始状态。
要使用状态机,可以实例化一个Nonprofit对象并在其上为每个事件调用方法,后跟一个 !
To use the state machine, I can instantiate a Nonprofit object and call methods on it for each event, followed by a !, as in Listing 2
在Windows中,事件对象是那些需要使用SetEvent函数显式地将其状态设置为有信号状态的同步对象。
In Windows, event objects are one of the synchronization objects whose state needs to be explicitly set to signaled using the SetEvent function. Event objects come in two types.
对一个已经设置为有信号状态的事件对象再次执行该函数是无效的。
观察器对象订阅那些报告所监视实体中任何状态更改的事件,然后基于那些事件中的信息更新自己的状态。
The observer object subscribes to events that report any state changes in the monitored entity, and then updates its own state based on information in those events.
他们也应该按照对象类型、事件、对象状态的变化,以及触发和控制事件的业务规则进行思考。
They should also think in terms of object types, events, changes to the state of the objects, and business rules that trigger and control events.
对事件对象调用的等待函数会阻塞调用线程,直到其状态被设置为有信号状态为止。
The wait function on the event object blocks the calling thread until its state is set to signaled state.
这个函数创建一个手工重置或自动重置的事件对象,同时还要设置改对象的初始状态。
This function creates a manual-reset or auto-reset event object and also sets the initial state of the object.
在自动重置事件(auto reset event)中,对象的状态会一直维持为有信号状态,直到单个正在等待的线程被释放为止。
In the auto reset event, the state of the object remains signaled until a single waiting thread is released.
在手工重置事件(manual reset event)中,对象的状态会一直维持为有信号状态,直到使用ResetEvent函数显式地重新设置它为止。
In the manual reset event, the state of the object remains signaled until explicitly reset using the ResetEvent function.
bManualReset是一个标记,如果该值为TRUE,就会创建一个手工重置的事件,应该显式地调用ResetEvent,将事件对象的状态设置为无信号状态。
BManualReset is a flag and if it is TRUE, a manual-reset event is created and ResetEvent should be called explicitly to set the state to non-signaled.
函数SetEvent()用来将事件对象的状态设置为有信号状态。
The function SetEvent() is used to set the state of the event object to signaled state.
在随后某个未知的时候,目标对象的状态发生了更改,目标对象会使用update回调方法,通知观察者,告知已经发生了状态更改事件。
At some unspecified later time, when the subject's state changes, the subject notifies the observer of the change event with the update method callback.
一个事件对象如同一个开关:它仅有两种状态:开和关。
An event object is like a switch: it has only two states: on or off.
在分析引擎处,事件对象流结合当前状态触发专家系统。
As for analysis engine, the flow of event objects combined with current status triggers the expert system.
出口操作用于指定对象退出特定状态时必须执行的操作,您可以将出口操作与出口事件相关联。
Exit actions are used to specify the actions that an object has to perform when it exits from a particular state. You can associate an exit action with an exit event.
内部转换用于处理事件,而不会将对象转换为新状态。
Internal transitions are used to handle events without the transition of an object to a new state.
根据程序的状态,鼠标按下事件,应该开始绘制一条直线,或者选中一个对象。
Depending on the state of the program, a mouse down might start drawing a line, or it might select an object.
而对于引起状态迁移的接口事件,则可以通过对象类中的成员函数来完成,成员函数体的主要功能就是实现状态迁移中发生的一系列活动。
The member functions of an object are the interface events that trigger state transitions, and actions associated with state transitions constitute the body of the member functions.
下层受控对象的状态演化导致事件的发生,并由上层的离散事件系统控制器做出监督决策,发出相应的控制命令。
The state evolution of low-level controlled plant conduces to event occurrence, whenever high-level discrete event system controller issues corresponding control commands and makes decision.
事件被用在类和结构体上,用处是通知某些对象——这些通知事件某些对象的状态有可能被事件的发生所影响。
Events are used on classes and structs to notify objects of occurrences that may affect their state.
利用面向对象技术将模型划分为时间对象类、空间对象类、事件对象类、状态对象类。
This model is divided into time class, space class, event class and state class by using object-oriented technology.
如果源对象生存期超出了侦听器的对象生存期,则常规事件模式会导致内存泄漏:侦听器保持活动状态的时间比预期要长。
Whenever the source object lifetime extends beyond the object lifetime of the listener, the normal event pattern leads to a memory leak: the listener is kept alive longer than intended.
业务过程与状态息息相关,在不同状态中的业务对象会对同一事件做出不同的反应,从而产生不同的业务过程。
In the different states the same business object will do different actions for the same event. As result, it can bring different business processes.
数据库中存放SNMS的被管理对象的实例构成的管理信息树(MIT),同时也要存储反映被管理对象状态变化的事件。
The database stores managed Information Tree (MIT) which is a set of instances of managed objects, and it is also used to store events reflecting changes in status for these managed objects.
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