(光束总是开启):如果这个勾选,光束指针总是可见,但是设置目标点事件仍然只会在所指定按钮松开时发出。
Beam always on: If this is checked the the pointer beam is always visible but the Destination Set event is still only emitted when the assigned button is pressed.
“击中”事件会在模拟物理开启时产生。
Should 'Hit' events fire when this object collides during physics simulation.
触发器用于触发你游戏中的其他事件,比如过场动画、自动门开启、显示教程信息等等,发挥你的想象力吧!
Triggers are useful for triggering other events in your game, like cutscenes, automatic door opening, displaying tutorial messages, etc. Use your imagination!
开启现有的具名同步处理事件,指定所需的安全性存取权。
Opens an existing named synchronization event, specifying the desired security access.
在事件树分析中,考虑了各种类型和位置的破口,如:压力管破损、压力管和排管破损、供水管破损、稳压器卸压阀/蒸汽排放阀故障开启以及液体排放阀故障开启等。
Pressure Tube Rupture, Pressure Tube and Calandria Tube Rupture, Feeder Breaks, Pressurizer Relief/Steam Bleed Valves Fail Open, Liquid Relief Valves Fail Open, etc.
当所设置的映射按钮被按下时将发出一个实际按钮事件以及一个额外别名开启的事件。
When the set button is pressed it will emit the actual button event as well as an additional event that the alias is "On".
这些在便携设备上都是十分常见的事件并且在这些事件之后经常需要机器相关的代码来对音频重设路径,开启放大器等。
These are quite common events on portable devices and often require machine specific code to re-route audio, enable amps, etc. , after such an event.
谣言变成'新闻'和'新闻'引发的反应,开启了一个连锁事件,有关于它们的必然性空气。
Rumour becomes 'news' and the 'news' triggers responses that set in motion a chain events that have the air of inevitability about them.
谣言变成'新闻'和'新闻'引发的反应,开启了一个连锁事件,有关于它们的必然性空气。
Rumour becomes 'news' and the 'news' triggers responses that set in motion a chain events that have the air of inevitability about them.
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