我们可以通过将地图类型多次放入脚本中,为各种地形类型提供不同的权重,并且创建地形类型可以实现的更复杂规则。
We can give individual terrain types different weights by pushing them into the pool multiple times and create more complex rules about what terrain types can touch.
提出并试验了谱模式的一种地形区计算方案,有助于谱模式中对陡峭地形的处理。
A scheme to deal with steep mountain in spectral models is proposed and tested.
提出并试验了谱模式的一种地形区计算方案,有助于谱模式中对陡峭地形的处理。
A scheme to deal with steep mountain in spectral models is proposed and tested.
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