• 算法首先原始三角网格构造一个累进网格三角网格简化简单的形式四面体

    The algorithm first construct a progressive mesh based on the source mesh and change the mesh into the simplest form, tetrahedron.

    youdao

  • 为了提高网格简化三角质量提出一种新的基于顶点局部多项式曲面拟合三角网格简化算法

    To enhance the triangle quality of the simplified mesh, a novel triangular mesh simplification algorithm based on local polynomial fitting surface of vertices was proposed.

    youdao

  • 给出一种基于三角内角加权二次误差度量三角折叠算法简化三角网格模型

    A triangle collapse algorithm is presented, which is based on internal angles weighted and quadric error metrics to simplify mesh models.

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  • 实现地形漫游,提出基于三角地形网格模型动态简化算法,实现了与视点相关连续分辨率简化及快速动态绘制

    This paper proposes a dynamic simplification algorithm for the terrain model based on the Triangle Subdivision Bi tree to realize continuous view dependent multi resolution rendering of terrain mesh.

    youdao

  • 对于网格模型简化问题,本文提出了一种基于网格顶点曲率加权该顶点邻接三角面积顶点删除简化算法

    This algorithm removes vertices of the mesh according to the curvature of the vertex weighted by the area of the triangles which are adjacent to that vertex.

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  • 通过定义三角网格模型中的两个公共边相连的三角形构成个空间四边形提出了一种新的基于这种空间四边形折叠网格简化算法

    This paper presents a method to define the quadrangle in the triangle mesh and puts forward a new mesh simplification algorithm based on quadrangle collapse.

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  • 摘要提出从整体考虑三角网格模型简化误差方法

    Absrtact: Propose a method to evaluate the overall simplification error of triangular meshes.

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  • 坐标转换简化投影与投影平面均匀三角网格之间的空间关系。

    The coordinate transformation can deduce to locate a point into the evenly triangle network.

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  • 并对其生成表面几何模型所包含三角面片数量巨大的问题,提出一种快速有效的三角边收缩算法进行网格简化提高了表面模型的绘制速度。

    Because 3D surface model contains huge number of triangles, a mesh simplification algorithm based on triangle edges shrinkages is presented in this paper to speed up the rendering in real time.

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  • 针对海量流形三角网格数据,提出基于网格简化技术调和映射算法四边形网格生成方法——映射法。

    A novel method of quadrilateral partition on cloudy manifold triangular meshes is presented, which is based on algorithms of mesh simplification and harmonic mapping.

    youdao

  • 针对海量流形三角网格数据,提出基于网格简化技术调和映射算法四边形网格生成方法——映射法。

    A novel method of quadrilateral partition on cloudy manifold triangular meshes is presented, which is based on algorithms of mesh simplification and harmonic mapping.

    youdao

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