此文在分析由仿射变换描述的三角形运动补偿基础上,提出了基于重叠区域的三角形运动补偿方法。
A motion compensation method based on overlapped triangular patches is proposed after analysing the general triangular patch compensation method using affine transformation.
在深入研究视频图像冗余离散变换特征的基础上,提出一种用于视频编码运动补偿技术的小波域不规则三角形网格构造方法。
This paper discusses the feature of redundant discrete wavelet transform and proposes an irregular triangular mesh design method in wavelet domain for motion compensation in wavelet video codec.
中间过渡层的三角形网格随物体运动而变形。
Meanwhile, the triangular grids are deformed according to the motion of solid bodies with a 'spring' analogy approach.
该解与以运动许可的三角形速度场得到的上界解进行比较表明,有时本解法可得到更低的上界值。
Compared with that using a kimematically admissble triangular velocity field, the solution can give enen lower values than that of a kimematically admissble triangular velocity field sometimes.
该解与以运动许可的三角形速度场得到的上界解进行比较表明,有时本解法可得到更低的上界值。
Compared with that using a kimematically admissble triangular velocity field, the solution can give enen lower values than that of a kimematically admissble triangular velocity field sometimes.
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