本文述叙了三维图形标准OpenGL模拟系统的基本原理,结合干纱缠绕圆柱壳体预成型技术的研究,论述了开发此计算机软件的具体算法。
On the base of the research of the non-resin winding cylinder preforming technique, particular arithmetic used to develop the computer software was indicated.
本文述叙了三维图形标准OpenGL模拟系统的基本原理,结合干纱缠绕圆柱壳体预成型技术的研究,论述了开发此计算机软件的具体算法。
On the base of the research of the non-resin winding cylinder preforming technique, particular arithmetic used to develop the computer software was indicated.
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